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good book recomendation, now i have to move

  • Had a break from learning c# by making a new player model, britanny of gold digger.
    Model, basic texture, animation in 3 days (less actually, time also spent rewriting bone spring code (to get tail to work well), like 2 days plus one recovery…

  • combat prototype is done (cough, after a work/ life related pause of 7 months)

    turn based hex combat, 3 stats (rock paper sizzors/ body mind soul) though still needs tweaking, but need to make some contents tools first. have movement,…

  • slowly implementing a hex based combat mode, have player movement (calculation of what movement cost to get to each square, interface for move, interface for changing facing) and player/ opponent take turns

    also lost some time to changing…

  • Nothing that exciting, still a bit to go before seeing game character fight, but the framework for the turnbased combat, and triggering it by walking around in the world, and then generate a hex grid over the current location is slowly…

  • Used up a weeks worth of holiday time from work, but still did not even get started on the combat prototype.
    Took a day to tidy up the prototype code to be more generalise, then another day to refactor the code to run under a state machine…

  • well, there is more i would like to do on the player movement prototype but need to move onto the next prototype, combat.

    did get physics update seperate from the rendering, the animation states being driven by an xml defined state machine…

  • still working on the character movement prototype, adding a few animations and tweaking physics, currently adding push object state, have the jump animations with jump scalled by time the jump button is down, land animation scalled by time in air…

  • have changed to using ogre game engine, and this is after a few weekends of mucking around and making content, with smatterings of code

    some history. got my own 'from scratch' game engine up to runing but was going to be a pain to support…

  • One day to make the model
    (lightwave, drew a front and side profile of a Fred Perry character, 'Gina', from his comic 'Gold Digger', it is rather sexist, but also a lot of fun. converted the tga into a point cloud to have in the modelling…

  • an interesting little exercise that i did back in november, was to make a pac man clone.

    it was good to actually 'finish' something, but a pain in the kahoonas to make something on the pc not using directX (as i already knew how to use…

Submitted by davidcoen on

A while ago, i asked for book recomendations to get a little further ahead with my programming. Thankyou everyone for the sugestions, and while i have only read 'code complete' so far, i now have a new job in melborne, as a programmer (in a games company)

incase anyone is interested is seeing what got me the job, i have writen a small directX fighting game, own animation and physics system, which can be downloaded or just look at the movies, here

http://www.dsc223.com/

was also trying to get 'burnout' finished before showing off this site, it is a 'scorched earth' 3d implementation, but will take a week or so to finished it (it is a small project i am doing as a break from 3 months working on the fighting game. Implemented a 'marching cubes' style game world (polygons placed on the boundary between solid terain and air~ so it allow much more damage to be done to the terain, think swiss cheese)

thanks for your time,

DSC

Submitted by Makk on Mon, 02/02/04 - 2:01 AM Permalink

Congrats on the job :)

Submitted by jacobt on Mon, 02/02/04 - 4:43 AM Permalink

Hey that's great news, nice one David! I'm downloading the game now.

Your skills set is nuts [:)]

Submitted by Malus on Mon, 02/02/04 - 8:55 PM Permalink

Congrats, thats excellent news David.

Submitted by souri on Tue, 03/02/04 - 1:40 AM Permalink

Good stuff, David. Any chance of letting us know who you're going to work for? [;)]

Submitted by davidcoen on Tue, 03/02/04 - 10:53 AM Permalink

thanks for the kind comments. Don't think that it is a secret, just bullant (which reminds me, should cancel the art job aplication that i have with there sister company, IR gurus)

Submitted by Richard Lyons on Tue, 03/02/04 - 9:33 PM Permalink

For the record Bullant Studios is a privately held company with no relationship with IR Gurus.

To my knowledge David Coen has not been offered a position at Bullant Studios.

Richard Lyons
Lead Artist
Bullant studios

Submitted by Idaho on Wed, 04/02/04 - 1:36 AM Permalink

If ur not working at Bullant, where are you working?

Submitted by davidcoen on Wed, 04/02/04 - 12:10 PM Permalink

my confusion, though antjuice was the same as bullant... i think my habit of only going online once i'm too tired to do any more programming is getting to be a bad habit

Posted by davidcoen on

A while ago, i asked for book recomendations to get a little further ahead with my programming. Thankyou everyone for the sugestions, and while i have only read 'code complete' so far, i now have a new job in melborne, as a programmer (in a games company)

incase anyone is interested is seeing what got me the job, i have writen a small directX fighting game, own animation and physics system, which can be downloaded or just look at the movies, here

http://www.dsc223.com/

was also trying to get 'burnout' finished before showing off this site, it is a 'scorched earth' 3d implementation, but will take a week or so to finished it (it is a small project i am doing as a break from 3 months working on the fighting game. Implemented a 'marching cubes' style game world (polygons placed on the boundary between solid terain and air~ so it allow much more damage to be done to the terain, think swiss cheese)

thanks for your time,

DSC


Submitted by Makk on Mon, 02/02/04 - 2:01 AM Permalink

Congrats on the job :)

Submitted by jacobt on Mon, 02/02/04 - 4:43 AM Permalink

Hey that's great news, nice one David! I'm downloading the game now.

Your skills set is nuts [:)]

Submitted by Malus on Mon, 02/02/04 - 8:55 PM Permalink

Congrats, thats excellent news David.

Submitted by souri on Tue, 03/02/04 - 1:40 AM Permalink

Good stuff, David. Any chance of letting us know who you're going to work for? [;)]

Submitted by davidcoen on Tue, 03/02/04 - 10:53 AM Permalink

thanks for the kind comments. Don't think that it is a secret, just bullant (which reminds me, should cancel the art job aplication that i have with there sister company, IR gurus)

Submitted by Richard Lyons on Tue, 03/02/04 - 9:33 PM Permalink

For the record Bullant Studios is a privately held company with no relationship with IR Gurus.

To my knowledge David Coen has not been offered a position at Bullant Studios.

Richard Lyons
Lead Artist
Bullant studios

Submitted by Idaho on Wed, 04/02/04 - 1:36 AM Permalink

If ur not working at Bullant, where are you working?

Submitted by davidcoen on Wed, 04/02/04 - 12:10 PM Permalink

my confusion, though antjuice was the same as bullant... i think my habit of only going online once i'm too tired to do any more programming is getting to be a bad habit