Based out of Melbourne, I am a 3D Modelling and Texturing Artist. I have work experience in the animation industry across three years, including modelling and optimizing assets with strict deadlines. During my recent 3D Generalist role, I worked at Enabler Interactive, releasing titles for the mobile platform and previous PC browser content. My predominant field is 3D modelling and texturing, and with supportive knowledge in rigging, motion capture and look development I have an extra understanding in the requirements in the asset creation stage. My education consists of completing a Bachelor of Creative Arts degree majoring in Animation and Motion Capture as well as an Advanced 3D Modelling Diploma. I am friendly and easy to work with, fast at picking up new skills and software, and am constantly seeking to polish my craft.