Kamina Vincent (Mountains producer‪)
Live at PAX Aus, Kamina Vincent talks about the success of indie game Florence, working with the Mountains studio team, and making a career in game development without any programming or design skills.
Live at PAX Aus, Kamina Vincent talks about the success of indie game Florence, working with the Mountains studio team, and making a career in game development without any programming or design skills.
Talk: Composing The Music for Florence and Necrobarista
Speaker: Kevin Penkin
Kevin will present on two recent game projects he's written music for, Florence and Necrobarista, to compare and contrast the vastly different aesthetic, stylistic and interactive approaches to both soundtracks.
He will then deep dive into how he worked with the development teams, music supervisor and other musicians to create the distinct sound worlds of both games.
Game Connect Asia Pacific 2019: Lighting The Way
Game Connect Asia Pacific is Australia's premier games development conference and a part of Melbourne International Games Week.
Situated in Melbourne, Australia during October, GCAP is world-renowned for its talks, collaboration, expression, networking and inclusive environment.
Video courtesy of GCAP and the Game Developers' Association of Australia.
www.gcap.com.au
Florence is an interactive storybook from the award-winning lead designer of Monument Valley about the heart-racing highs and heartbreaking lows of a young woman's very first love. Florence Yeoh feels a little... stuck. Her life is an endless routine of work, sleep, and spending too much time on social media. Then one day, she meets a cello player named Krish who changes everything about how she sees the world and herself. Experience every beat of Florence and Krish's relationship through a series of mini-game vignettes - from flirting to fighting, from helping each other grow... to growing apart. Drawing inspiration from 'slice of life' graphic novels and webcomics, Florence is an intimate and unforgettable story.