Talk: Ensuring the Quality of your Quality Assurance: the studio guide on getting the most out of your QA team
Speaker: Callum Harrington
Whether you’ve just started your own studio, about to launch your first game or you’re a big name company with multiple projects under your belt, there’s one thing that will never change: your game needs testing. Probably more than you thought you would. But who should be testing?
And when?
And how?
And why?
In this talk, we’ll be covering what are the best practices when it comes to hiring QA roles and what steps studios can take to better support their QA teams. Whether your considering contractors or employing a new member to your team, it’s best to have a firm understanding on the different QA roles and what preparation will be required when bringing them onto your project.
To light the way, we’ll dive into the day-to-day tasks, the month-to-month plans, and the year-to-year goals of QA, to ensure your studio can facilitate a high quality QA team.
Game Connect Asia Pacific 2019: Lighting The Way
Game Connect Asia Pacific is Australia's premier games development conference and a part of Melbourne International Games Week.
Situated in Melbourne, Australia during October, GCAP is world-renowned for its talks, collaboration, expression, networking and inclusive environment.
Video courtesy of GCAP and the Game Developers' Association of Australia.