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Uncle Sam (and Team A) Wants You!

  • ‘When it’s cold outside, am I hear in vain?’ The first of IGDA Sydney’s new events coined: “Bits & Pieces” took place on a chilly 9th of August 2011 at The Arthouse Hotel’s attic bar to the crowd of approximately 100 local game developers, if…

  • In BittersBBB Episode 002, we look at Bioware’s Mass Effect 2 to discover how Core game Elements are Introduced at the outset of the game.

    BittersBBB is my somewhat new project where I aim to analyse/deconstruct a game along the lines of a…

  • Moving Target Games – March

    Deadlines, demos and development.

    Moving Target Games Team

    Andrew Bittman – Project Manager / Designer
    Matthew Tuxworth – Game Programmer
    Craig Peebles – Audio Programmer
    Roberto…

  • Moving Target Games – February

    I think this is our first report since August, and yes, I plan to do these monthly, at least, this time. Probably more when we get the full website up, but moving on to the report:

    Moving Target Team…

Submitted by Bittman on

Well he might not, but we don't always listen to Sam's opinion since he already has a job in the games industry, that bastard.

Nevertheless, we've got a whole heap moving, as you may have seen at Freeplay or read in the August Report, and things are looking quite good as far as being able to enter GCAP's 30th of October indie submission deadline. However, in the words of someone somewhere, you can never count on a sure thing.

So on that feeling of uncertainty, we're looking for some new members regarding art and programming. I'm not requesting specific talents in either one, we could just use some people who would be willing to join our team. We currently have 7 members, had a demo at Freeplay in August and plan to have what's required for GCAP 30/10 deadline by 30/09. So don't feel like you're going to be alone and that we'll suck up your work like some deadbeat studio, we're indie and we could always use some new members to be nice to.

Feel free to contact myself either here (and I'll follow you up) or via private message (and I'll follow you up). If you have any other questions, related to this or not, feel free to contact me. My office (pm box) is always open.

Posted by Bittman on

Well he might not, but we don't always listen to Sam's opinion since he already has a job in the games industry, that bastard.

Nevertheless, we've got a whole heap moving, as you may have seen at Freeplay or read in the August Report, and things are looking quite good as far as being able to enter GCAP's 30th of October indie submission deadline. However, in the words of someone somewhere, you can never count on a sure thing.

So on that feeling of uncertainty, we're looking for some new members regarding art and programming. I'm not requesting specific talents in either one, we could just use some people who would be willing to join our team. We currently have 7 members, had a demo at Freeplay in August and plan to have what's required for GCAP 30/10 deadline by 30/09. So don't feel like you're going to be alone and that we'll suck up your work like some deadbeat studio, we're indie and we could always use some new members to be nice to.

Feel free to contact myself either here (and I'll follow you up) or via private message (and I'll follow you up). If you have any other questions, related to this or not, feel free to contact me. My office (pm box) is always open.