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Austrian grenadier- normal mapping

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Rado

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It goes rather slowly but- hey, no rush, I am doing it for pleasure (at least this time). Having UV mapping in place I can now make high res version for normal mapping. I've divided character to three maps (flesh, cloth and shiny bits) to make things easier later on, when entire thing will get into engine and now I am going to try combining sculpting with bump map and baking results to normal / AOC maps (since I've just recently learned how to do it in Blender I do not have to jump to any outside tools like Melody). At the moment I got only part of sculpting in place but there's no rush... no rush at all. Tomorrow I hope to finish sculpting and get into painting bump maps.