While challenge #1 results are being sorted- thought we could discuss what the topic would be for Sumea Challenge #2.
Post your thoughts.
lachlan inglis
Showreel WIP: http://effectism.com/sample/
I think that the one thing that needs to be done for the comp regardless of the topic is to set in stone the detail and be as comprehensive as possible. This means we need the following information.
Close date of the Comp: A date and time, can?t be changed once set.
Topic of the Comp: A general statement of what the topic is.
Rules of the Comp: A run down on all the tech aspects, eg.
Polycount
Texture Map number and Size
Max Number of people working on each entry
How original must the design be (entirely new, based off a legend, copied from someones art)
Details about polys, like seamless mesh necessary or not
Details about texture maps, like photo source acceptable or not
List of compulsory shots for entrance, like wire frame, textured, shot of texture map, etc.
And lastly some sort of prize, it only has to be a token thing, but something would be nice.
I think that if these details are worked out and stated at the beginning then there is less confusion in general, and you have clear lines by which you can eliminate someone if the need arises.
Pantmonger
[img]http://home.iprimus.com.au/evilbunny/Jagged/GamaPantsWeb.gif[/img]
i dont think it really matters...
they would just vote for themselves- would be the same result if they didn't vote.
lachlan inglis
Showreel WIP: http://effectism.com/sample/
quote:Originally posted by Pantmonger
And lastly some sort of prize, it only has to be a token thing, but something would be nice.
I've sent emails to a graphics tablet distributor, and a 3ds Max reseller, but I've received no responses.. [:(] graphics tablets/gfx cards/software prizes would be great..
wow souri- they would be some really serious prizes.
how about a big gold star next to your name for a month :p
lachlan inglis
Showreel WIP: http://effectism.com/sample/
For the next challenge, a few more things would definately be required.. Wireframe shots, and multiple angle shots.. probably give models different poses (arms out pose, run pose, some other pose) so challengers can be tested on deformations as well.. so yeh, rig your characters.. just to up the ante a bit... what do you think?
It doesn't look like it's going to happen with prizes.. I am sooo over chasing people up, and I haven't received a reply with any of that stuff.. if anyone wants to chase companies up for prizes for Sumea, be my guest. [:)]..
I did not get the chance last time to try out for the competition....but next time around I will give it a shot...I hope!
But I agree with Pantmonger...there should be some serious guide lines set.
Lets keep it as real to a gaming senario as possible ( did that make sense)?
Be nice if someone from the Industry could set a challenge...hey!
And maybe the prize could be ......wait for it!...thats right a super-duper job!!!!...or a gold star,...,I like that idea too.
Thank you and goodnight!!!
*Mob Voice*
Yous guys wuss lucky last time. Nows git ons yours nees before Ise pump yous full of polys.
Pantmonger
[img]http://home.iprimus.com.au/evilbunny/Jagged/GamaPantsWeb.gif[/img]
I was thinking of having a topic (e.g. Winter Beasts, Ancient Evil) (just made them up :)) and then everyone can come up with their own character concept for the topic choosen and like before document their process from concept sketch to the final submission.
lachlan inglis
Showreel WIP: http://effectism.com/sample/