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Artists for Red Tribe

  • In my first and previous post in this game dev log entry, I had written that I wanted to do a game which was a collection of simple retro games. Unity released a new major release (2019.3) while I was putting the initial project together, and I…

  • Well, I'm making a game . I'm spending the next few weeks on making a small game to showcase the gamedev log feature on tsumea where any member can create a game entry and other members can post journal posts with art, music or just development…

  • Just a test #2. Still working on the new section.

  • So, I got a Commodore 64 when I was in the 4th grade. It came bundled with a Rolf Harris picture building program on casette tape which never loaded properly but from what I could tell by its box cover, you could build pictures from a selection…

  • Yes, the site looks very different and I've had to prematurely switch to this new theme that I'm working on for a few reasons, the main one is that changing certain aspects of the site to fit the new theme will affect how the old one looks for…

  • (this is just a test, please ignore this entry)

    Here is some of my old work.. the first pic is of a 3d model of a human head I was working on about 2 years ago in 3dsmax, using nurbs. If I had to do it again, I wouldn't model a head with…

I currently work for

Submitted by souri on

http://www.redtribe.com/jobs.htm

3D Character Artists

Minimum 2 games already completed or 4+ years industry experience and 1 game shipped.

Exceptional 2D character illustration skills.

Highly experienced in 3D Studio Max, Character Studio & Photoshop.

Exceptional animation skills using Character Studio.

Experience using raw mocap data and motion capture files.

The ability to work without supervision to create high-quality works of art efficiently.

Enjoy being part of a creative team and contributing to the creative process.

Strong portfolio of work demonstrating key areas of expertise. Examples should include both high-poly (high-detail) and low-poly modelling.

Environmental Artists (Level Builders) (2)

Minimum of 1 game shipped or 2+ years of experience in the games industry OR for an entry level position exceptional skills in level building that are demonstrable.

Exceptional skills in the areas of modelling, mapping, lighting and texturing low polygon models using 3D Studio Max and Photoshop.

The ability to work without supervision to create high-quality environments efficiently.

Experience with scripting to create gameplay events in levels.

Enjoy being part of a creative team and contributing to the creative process.

Strong portfolio of work demonstrating key areas of expertise. Examples should include working levels where appropriate.

Posted by souri on

http://www.redtribe.com/jobs.htm

3D Character Artists

Minimum 2 games already completed or 4+ years industry experience and 1 game shipped.

Exceptional 2D character illustration skills.

Highly experienced in 3D Studio Max, Character Studio & Photoshop.

Exceptional animation skills using Character Studio.

Experience using raw mocap data and motion capture files.

The ability to work without supervision to create high-quality works of art efficiently.

Enjoy being part of a creative team and contributing to the creative process.

Strong portfolio of work demonstrating key areas of expertise. Examples should include both high-poly (high-detail) and low-poly modelling.

Environmental Artists (Level Builders) (2)

Minimum of 1 game shipped or 2+ years of experience in the games industry OR for an entry level position exceptional skills in level building that are demonstrable.

Exceptional skills in the areas of modelling, mapping, lighting and texturing low polygon models using 3D Studio Max and Photoshop.

The ability to work without supervision to create high-quality environments efficiently.

Experience with scripting to create gameplay events in levels.

Enjoy being part of a creative team and contributing to the creative process.

Strong portfolio of work demonstrating key areas of expertise. Examples should include working levels where appropriate.