I think I will work on my own concept for the Covert sniper character.
Here is a concept image.
[img]http://www.sumea.com.au/forum/attached/xyz/200543222237_sniper_concept_…]
Good point re futuristic. I guess it is hard
for me to imagine people running round with
guns in the future in a robotic warhammer 40k style.
I might add some cyborg elements to the sniper.
Make him a bit more Aeon flux.
[img]http://www.sumea.com.au/forum/attached/xyz/20054521123_model_sheet.jpg[…]
Just working on making the sniper like
a ninja crossed with abc warrior elements.
[img]http://www.sumea.com.au/forum/attached/xyz/200545211829_helmet.jpg[/img]
Speed, Stealth, Camouflage.
Character will move bent over and spider like.
[img]http://www.sumea.com.au/forum/attached/xyz/2005419213711_front02.jpg[/i…]
I have been spending too much time trying to survive lately. Now thats on track I am going to finish this comp. here is yet another concept which I have started to model.
He is still the sniper, I thought way too much about this concept.
Basically I decided that he is going to have the legs of a cat, which are grafted onto his torso(might use the direct x fur shader?). He also sports an oversized shoulder guard and a helmet which covers one eye. His camo will reflect a cat mixed with a final fantasy character.
maybe no tail, but a cape which has balance elements.
now to the model, for sure.
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/xyz/20056415039_ff02.jpg"]ff02.jpg[/url]
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[img]http://www.sumea.com.au/forum/attached/xyz/20056415039_ff02.jpg[/img]
I made the face with animation in mind. The helmet is a mix of shogun and base ball. The model will be more fanatsy then military.
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/xyz/20056421734_ff_front_wire.jpg"]ff_front_wire.jpg[/url]
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[img]http://www.sumea.com.au/forum/attached/xyz/20056421734_ff_front_wire.jp…]
if you are going for animation (i'm not sure if the unreal engine needs facial animation capabilities) i'd suggest improving the edgeloops. right now it looks a lot like a grid which will cause a lot problems when animating, try finding some examples of top artists work and see how they construct the face. even looking at anatomical images of muscle structures in the face will give you a good idea of where to place edgeloops. its an interesting concept though and it'll be good to see how it develops
I had a look and understand now what was wrong.
I am not sure if I need to but for the sake of
the exercise I am going to remodel the head using
splines to trace over the original mesh in more
suitable curves. Hope this doesn't up the poly count?
This is the model with the bad edge loops.
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/xyz/2005672455_ff_side.jpg"]ff_side.jpg[/url]
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[img]http://www.sumea.com.au/forum/attached/xyz/2005672455_ff_side.jpg[/img]
quote:Originally posted by conundrum
if you are going for animation (i'm not sure if the unreal engine needs facial animation capabilities) i'd suggest improving the edgeloops. right now it looks a lot like a grid which will cause a lot problems when animating, try finding some examples of top artists work and see how they construct the face. even looking at anatomical images of muscle structures in the face will give you a good idea of where to place edgeloops. its an interesting concept though and it'll be good to see how it develops
I have been working through a tute for face construction.
The poly count is too high, I hope to refine the mesh considerably.
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/xyz/200561864841_grun_3.jpg"]grun_3.jpg[/url]
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[img]http://www.sumea.com.au/forum/attached/xyz/200561864841_grun_3.jpg[/img]
Nice concept ? though I must say it doesn?t particularly strike me as being futuristic.
It makes me think more of an urban warfare type character.
Still, I suppose if you incorporated a modern urban look into the futuristic genre you?d get something quite unique?