Krome Studios, Australia?s largest game development company and premier international development studio, is expanding! Krome is currently developing titles for next generation consoles as well as Playstation2, Xbox, Nintendo GameCube, Sony PSP, Xbox2, GameBoy Advance, Nintendo DS and PC, and need talented, passionate, motivated, and experienced staff to contribute to the development of AAA titles. You?ll be joining a dynamic and exciting work environment full of other talented video game enthusiasts.
Animator/Character Modellers
Responsibilities
* Develop high quality art assets to console game standards;
* Create and animate characters based on concept art and reference material.
Qualifications
* Degree in a design discipline or demonstrated equivalent, preferably animation;
* Demonstrated ability in MAYA or 3D Studio MAX preferred;
* Animation; Character Modelling; Character Rigging, Character Texturing skills preferred.
Level Designers
Responsibilities
* Building, constructing and designing levels for console games using in-house software;
* Play balancing and fine tunning elements of game levels;
* Implementing cutscenes and working closely with the cutscene team.
Qualifications
* Ability to take direction and work in a team environment;
* Excellent written and verbal communication skills.
Mesh Builders
Responsibilities
* Develop high-quality environment meshes to console game standards;
* Create meshes based on concept art and reference material.
Qualifications
* Ability to take direction and work in a team environment;
* Demonstrated ability in MAYA or 3D Studio MAX preferred;
* Ability to balance artistic output with technical requirements.
Producers/Assistant Producers
Responsibilities
* Schedule, track and manage assigned project;
* Track problems and schedule feature requests;
* Provide a central point for reporting of problems and issues;
* Ensure documentation of all aspects of the assigned project.
Qualifications
* Ability to manage teams to achieve project goals to deadlines;
* Excellent written and verbal communication skills;
* Problem solving and conflict resolution skills;
* Excellent computer skills, in particular MS Project and MS Office;
* Knowledge of and passion for computer games.
Programmers
Responsibilities
* Write high quality, well documented, source code in accordance with company standards;
* Liaising with art team and others to discuss technical implementation.
Qualifications
* Degree in Computer Science or demonstrated equivalent;
* Minimum 3 years games industry experience, including AAA title credits;
* Strong C and C++ programming skills.
Quality Assurance Positions
Responsibilities
* To test and verify all aspects of the game to specifications;
* Demonstrating bugs to the development teams;
* Creating clear and concise bug descriptions and including additional guides where necessary.
Qualifications
* Proven computer literacy skills;
* Excellent written and verbal communication skills;
* Ability to take direction and work in a team environment
Sound Assistant/Assistant Sound Designers
Responsibilities
* Creation, editing and conversion of high quality sound effects;
* Organising, recording, editing and conversion of audio dialogue;
* Intelligent placement of sound effects in animations, cut scenes and levels.
Qualifications
* Proven computer literacy skills;
* Experience with software such as Sound Forge and ProTools preferred;
* Ability to take direction and work in a team environment.
These are permanent, full-time positions, and the successful applicants must be willing to relocate to Brisbane in Queensland, Australia.
Applicants must submit resume, cover letter, showreel (art positions), showreel with sound integration
(for sound positions ? if available) to:
Human Resource Manager
Krome Studios
PO Box 1639
Fortitude Valley
QLD 4006
Australia
Or via email to: humanresources@kromestudios.com
Krome Studios is an equal opportunity employer.