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Senior PS2 and X-box/PC Programmers

  • In my first and previous post in this game dev log entry, I had written that I wanted to do a game which was a collection of simple retro games. Unity released a new major release (2019.3) while I was putting the initial project together, and I…

  • Well, I'm making a game . I'm spending the next few weeks on making a small game to showcase the gamedev log feature on tsumea where any member can create a game entry and other members can post journal posts with art, music or just development…

  • Just a test #2. Still working on the new section.

  • So, I got a Commodore 64 when I was in the 4th grade. It came bundled with a Rolf Harris picture building program on casette tape which never loaded properly but from what I could tell by its box cover, you could build pictures from a selection…

  • Yes, the site looks very different and I've had to prematurely switch to this new theme that I'm working on for a few reasons, the main one is that changing certain aspects of the site to fit the new theme will affect how the old one looks for…

  • (this is just a test, please ignore this entry)

    Here is some of my old work.. the first pic is of a 3d model of a human head I was working on about 2 years ago in 3dsmax, using nurbs. If I had to do it again, I wouldn't model a head with…

I currently work for

Submitted by souri on

Submitted by (Anne)

Perception, based in Sydney, is a self-funded Game Studio in operation since 1995. Perception is currently developing a game based on a popular sci-fi TV series, licensed from a major film studio. We are looking for talented and experienced Game Programmers to join our team in developing top-quality PS2, PC and X-box games. To find out more about Perception, please visit www.perception.com.au

Requirements

? 2+ years game programming experience including experience on a shipped product
? Thorough knowledge and experience with C/C++, Direct X and Visual Dev. Studio
? Proficient in object-oriented programming techniques.
? Must have worked on at least one published PS2, X-box or PC game
? Experience working with 3D engines
? An all-consuming need to create fun and innovative computer games
? Extremely creative problem solver!
? Ability to work well in a team environment with schedules and reliable milestone delivery.
? Good communication/writing skills

Desirable Skills:

? Degree in Mathematics, Computer Science, Physics, or a related field
? Experience in 3D architecture and graphics programming
? Experience in cross-platform development.
? Capable of writing a highly optimised console rendering system from top to bottom.
? Low level assembly experience (MIPS, VU code)
? Working knowledge of character animation techniques
? Solid understanding of the underlying issues and systems in a networked console game.
? Experience making tools for artists, programmers, and production
? Knowledge of rigid body systems, articulated physics, collision detection
? Porting to new hardware

If you believe that you are the right person for one of these positions, please forward your resume to: jobs@perception.com.au

When applying for this position, please state your salary expectations and quote the Reference: PPC02.

Posted by souri on

Submitted by (Anne)

Perception, based in Sydney, is a self-funded Game Studio in operation since 1995. Perception is currently developing a game based on a popular sci-fi TV series, licensed from a major film studio. We are looking for talented and experienced Game Programmers to join our team in developing top-quality PS2, PC and X-box games. To find out more about Perception, please visit www.perception.com.au

Requirements

? 2+ years game programming experience including experience on a shipped product
? Thorough knowledge and experience with C/C++, Direct X and Visual Dev. Studio
? Proficient in object-oriented programming techniques.
? Must have worked on at least one published PS2, X-box or PC game
? Experience working with 3D engines
? An all-consuming need to create fun and innovative computer games
? Extremely creative problem solver!
? Ability to work well in a team environment with schedules and reliable milestone delivery.
? Good communication/writing skills

Desirable Skills:

? Degree in Mathematics, Computer Science, Physics, or a related field
? Experience in 3D architecture and graphics programming
? Experience in cross-platform development.
? Capable of writing a highly optimised console rendering system from top to bottom.
? Low level assembly experience (MIPS, VU code)
? Working knowledge of character animation techniques
? Solid understanding of the underlying issues and systems in a networked console game.
? Experience making tools for artists, programmers, and production
? Knowledge of rigid body systems, articulated physics, collision detection
? Porting to new hardware

If you believe that you are the right person for one of these positions, please forward your resume to: jobs@perception.com.au

When applying for this position, please state your salary expectations and quote the Reference: PPC02.