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Programming positions at Torus Games

  • In my first and previous post in this game dev log entry, I had written that I wanted to do a game which was a collection of simple retro games. Unity released a new major release (2019.3) while I was putting the initial project together, and I…

  • Well, I'm making a game . I'm spending the next few weeks on making a small game to showcase the gamedev log feature on tsumea where any member can create a game entry and other members can post journal posts with art, music or just development…

  • Just a test #2. Still working on the new section.

  • So, I got a Commodore 64 when I was in the 4th grade. It came bundled with a Rolf Harris picture building program on casette tape which never loaded properly but from what I could tell by its box cover, you could build pictures from a selection…

  • Yes, the site looks very different and I've had to prematurely switch to this new theme that I'm working on for a few reasons, the main one is that changing certain aspects of the site to fit the new theme will affect how the old one looks for…

  • (this is just a test, please ignore this entry)

    Here is some of my old work.. the first pic is of a 3d model of a human head I was working on about 2 years ago in 3dsmax, using nurbs. If I had to do it again, I wouldn't model a head with…

I currently work for

Submitted by souri on

Applicants must:

- Be self motivated
- Be able to integrate quickly into an existing team
- Have extensive experience of c/c++
- Have a working knowledge of low level console development & architecture
- Have at least one published title, or be able to demonstrate knowledge of games development (through a demo, or university project)

In addition the following experience is desirable:

- Visual effects work, including console hardware effects
- AI, across both content level code & supporting systems
- Animation programming
- Console assembly language

The closing date for applications is 9th January. Please send your application to either hr@torus.com.au or:

Human Resources
Torus Games
6 Floriston Rd
Boronia
3155

Posted by souri on

Applicants must:

- Be self motivated
- Be able to integrate quickly into an existing team
- Have extensive experience of c/c++
- Have a working knowledge of low level console development & architecture
- Have at least one published title, or be able to demonstrate knowledge of games development (through a demo, or university project)

In addition the following experience is desirable:

- Visual effects work, including console hardware effects
- AI, across both content level code & supporting systems
- Animation programming
- Console assembly language

The closing date for applications is 9th January. Please send your application to either hr@torus.com.au or:

Human Resources
Torus Games
6 Floriston Rd
Boronia
3155