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Who we are
We are a tight-knit team, and are developing A Township Tale full time. A Township Tale is the industry leading VR RPG, which has the second largest Discord community. We’ve launched on Quest on July 15, reaching #1 in Oculus Store charts, and we’re expanding the team to support our players and bring the game to new platforms!
Who we are looking for
We are looking for a 4+ year experienced technical artist, excited to work on challenging and innovative features on our ambitious VR title A Township Tale. Our game already captivates hundreds of thousands of players, but with your help we can reach millions!
What you’ll be doing
- Working closely with our artists, designers and engineers on developing new features for the game
- Profiling performance, identifying areas that can be optimized
- Working with Unity and custom scripts to implement assets, shaders and materials, as a go between programming and art
- Potentially developing art assets through modeling, texturing, rigging, animating, vfx, lighting
How you benefit
- Have a very real and direct impact on a growing title and studio
- See your work shipped regularly to a loyal community of players with frequent updates on our live game
- High amounts of ownership and autonomy over your features
- Accelerate growth professionally and personally
- Be part of a hugely talented team that values feedback driven learning environment, and work / life balance
The skills you will need
- 4+ years of professional real time technical art experience
- Experience working within a real time game engine
- 3D asset creation knowledge modeling, texturing, rigging, skinning etc
- Some understanding of in engine shaders, materials, rendering, lighting, effects
- Understanding of optimization with regards to creating cheap assets
- Technical / mathematical mindset, problem solving skills
- Excellent communicator and collaborator
- Ability to execute consistently and reliably
- Understanding of art principles, ability to make good aesthetic decisions
Additional skills that would make you shine
- Ability to write shaders
- Preference for procedural workflows (Houdini, Designer)
- Experience in optimization in Unity for VR specifically
- Passion for games of similar genres
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