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Pandemic Studios Jobs

  • In my first and previous post in this game dev log entry, I had written that I wanted to do a game which was a collection of simple retro games. Unity released a new major release (2019.3) while I was putting the initial project together, and I…

  • Well, I'm making a game . I'm spending the next few weeks on making a small game to showcase the gamedev log feature on tsumea where any member can create a game entry and other members can post journal posts with art, music or just development…

  • Just a test #2. Still working on the new section.

  • So, I got a Commodore 64 when I was in the 4th grade. It came bundled with a Rolf Harris picture building program on casette tape which never loaded properly but from what I could tell by its box cover, you could build pictures from a selection…

  • Yes, the site looks very different and I've had to prematurely switch to this new theme that I'm working on for a few reasons, the main one is that changing certain aspects of the site to fit the new theme will affect how the old one looks for…

  • (this is just a test, please ignore this entry)

    Here is some of my old work.. the first pic is of a 3d model of a human head I was working on about 2 years ago in 3dsmax, using nurbs. If I had to do it again, I wouldn't model a head with…

I currently work for

Submitted by souri on

From PC Powerplay at http://www.pcpowerplay.com.au/spotlight_content.cfm?id=1999 Pandemic Studios Pty Ltd is the Australian arm of US based Pandemic Studios, they have developed products for EA, Sony, Lucas Arts and Activision amongst others. Pandemic are looking for a number of people as they step up development on another project. The project is a character driven game on a next generation console. Animators: "In a CG animation role, we need someone to be the leading influence in both creating animation and guiding others. We are looking for someone with an understanding of and proven experience in both 3D and traditional character animation. They will need the demonstrated ability to turn a character into a living personality. Ideally they will have experience in film and in creating expressive and dynamic lines of action, facial animation, and complex character rigs." But they also have positions available within a team of animators. Animation Programmer: "We need someone who has first-rate experience with character animation programming and 3DS Max exporters and plug-ins. They need to be highly proficient in C++ and have a minimum of 2 years programming experience, preferably on consoles. Prior experience in 3d graphics or special effects programming a plus." Still here? good, heres one more for you...... Visual Design / Lighting Technical Director: "We need an obsessive eye for detail for lighting and scene composition, preferably with experience in animated film. This position's start date is not yet determined and may be part time subject to requirements."

Posted by souri on

From PC Powerplay at http://www.pcpowerplay.com.au/spotlight_content.cfm?id=1999 Pandemic Studios Pty Ltd is the Australian arm of US based Pandemic Studios, they have developed products for EA, Sony, Lucas Arts and Activision amongst others. Pandemic are looking for a number of people as they step up development on another project. The project is a character driven game on a next generation console. Animators: "In a CG animation role, we need someone to be the leading influence in both creating animation and guiding others. We are looking for someone with an understanding of and proven experience in both 3D and traditional character animation. They will need the demonstrated ability to turn a character into a living personality. Ideally they will have experience in film and in creating expressive and dynamic lines of action, facial animation, and complex character rigs." But they also have positions available within a team of animators. Animation Programmer: "We need someone who has first-rate experience with character animation programming and 3DS Max exporters and plug-ins. They need to be highly proficient in C++ and have a minimum of 2 years programming experience, preferably on consoles. Prior experience in 3d graphics or special effects programming a plus." Still here? good, heres one more for you...... Visual Design / Lighting Technical Director: "We need an obsessive eye for detail for lighting and scene composition, preferably with experience in animated film. This position's start date is not yet determined and may be part time subject to requirements."