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Senior Game Designer (NSW)

  • In my first and previous post in this game dev log entry, I had written that I wanted to do a game which was a collection of simple retro games. Unity released a new major release (2019.3) while I was putting the initial project together, and I…

  • Well, I'm making a game . I'm spending the next few weeks on making a small game to showcase the gamedev log feature on tsumea where any member can create a game entry and other members can post journal posts with art, music or just development…

  • Just a test #2. Still working on the new section.

  • So, I got a Commodore 64 when I was in the 4th grade. It came bundled with a Rolf Harris picture building program on casette tape which never loaded properly but from what I could tell by its box cover, you could build pictures from a selection…

  • Yes, the site looks very different and I've had to prematurely switch to this new theme that I'm working on for a few reasons, the main one is that changing certain aspects of the site to fit the new theme will affect how the old one looks for…

  • (this is just a test, please ignore this entry)

    Here is some of my old work.. the first pic is of a 3d model of a human head I was working on about 2 years ago in 3dsmax, using nurbs. If I had to do it again, I wouldn't model a head with…

I currently work for

Submitted by souri on
Forum

Found this at [url="http://www.seek.com.au/users/apply/index.ascx?Sequence=14&PageNumber=1&…"]seek.com.au[/url] (yes, you will have to apply through a recruitment agency. I'm guessing the developer could be Team Bondi, but I could be wrong)

Senior Game Designers

We are looking for an experienced and talented Senior Game Designer to implement and manage design content for an upcoming next generation PlayStation title.

Responsibilities:

Recruiting and leading a team of other designers
Responsibility for the Gameplay elements of the game
Player Control quality and response
Ease of use of the Game Controls to make the game highly accessible
Preparing a Controller Map for each animation
Feedback and Testing for animations and camera systems
Preparing an Animation Map for the Animation team
Preparing documentation and specifications of features for programmers
Managing and recruiting the internal test team
Collating an preparing game Event Data from research
Scripting Event Data
Feedback and testing of behaviour for the AI Team
Recruitment and Management of Designers and Junior Designers

Skills & Experience:

Applicants must have completed at least 2 AAA titles on PS2, Xbox or Game Cube and relevant experience in testing games
Experience with 3D software preferably with Maya
Have a sound knowledge of AI constraints and design fundamentals
Ability to implement Design Tools and liaise with programmers
Good communication skills both written, drawing and presenting ideas
Good understanding of logic and basic understanding of programming
Experience using a scripting language
Documentation and scheduling of tasks
Broad range of understanding of popular culture

Qualifications:

A Bachelor of Arts Degree in Arts or Product Design or have overwhelming Game Design experience

CV's: execsearch@pricebarnett.com.au

Call Steve: 02 8275 8888

Level 14, 447 Kent Street, Sydney NSW 2000
Telephone: 02 8275 8888
Fax 02 8275 8877
Email: Please click the 'Apply Now' button below.

Posted by souri on
Forum

Found this at [url="http://www.seek.com.au/users/apply/index.ascx?Sequence=14&PageNumber=1&…"]seek.com.au[/url] (yes, you will have to apply through a recruitment agency. I'm guessing the developer could be Team Bondi, but I could be wrong)

Senior Game Designers

We are looking for an experienced and talented Senior Game Designer to implement and manage design content for an upcoming next generation PlayStation title.

Responsibilities:

Recruiting and leading a team of other designers
Responsibility for the Gameplay elements of the game
Player Control quality and response
Ease of use of the Game Controls to make the game highly accessible
Preparing a Controller Map for each animation
Feedback and Testing for animations and camera systems
Preparing an Animation Map for the Animation team
Preparing documentation and specifications of features for programmers
Managing and recruiting the internal test team
Collating an preparing game Event Data from research
Scripting Event Data
Feedback and testing of behaviour for the AI Team
Recruitment and Management of Designers and Junior Designers

Skills & Experience:

Applicants must have completed at least 2 AAA titles on PS2, Xbox or Game Cube and relevant experience in testing games
Experience with 3D software preferably with Maya
Have a sound knowledge of AI constraints and design fundamentals
Ability to implement Design Tools and liaise with programmers
Good communication skills both written, drawing and presenting ideas
Good understanding of logic and basic understanding of programming
Experience using a scripting language
Documentation and scheduling of tasks
Broad range of understanding of popular culture

Qualifications:

A Bachelor of Arts Degree in Arts or Product Design or have overwhelming Game Design experience

CV's: execsearch@pricebarnett.com.au

Call Steve: 02 8275 8888

Level 14, 447 Kent Street, Sydney NSW 2000
Telephone: 02 8275 8888
Fax 02 8275 8877
Email: Please click the 'Apply Now' button below.