Hello everyone,
I'm very interested in attempting the Modeller challenge this time around. I'm know my 3D generally well but don't have an idea of the limitations and guidlines that I should look out for when attempting to model for games.
Can anyone help in this matter? can anyone redirect me to information on this issue.
It would be greatly appreciated.
cheers
Essentially you just need to hit the poly count in Tris not Quads, make the mesh "clean" and efficient and able to deform well in all the places it needs to deform ie. Knees, shoulders and elbows.
Other than that as far as i know theres nothing special you need to do to create a "game model".