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Sumea Challenge #4 -3D- 'Adamant' - Challenger #1

Submitted by Adamant on

Well here's my meagre attempt for the challenge. I had originally intended to go the whole hog and create a highly detailed modelled but I was in the middle of a freelance thingy and just couldn't spare the time. So I found myself with the past couple of days to spare and decided to submit something, anything, even if it's crap. The model weighs in at a puny 1946 Polys even though we had a budget of 3500 but I didn't have the time to go further. Here are some shots of my model (switching to spooky voice mode) - The Betrayer...

[img]http://www.adamant-ink.com/images/gallery/sumea/turnaround.jpg[/img]

[img]http://www.adamant-ink.com/images/gallery/sumea/turnaround02.jpg[/img]

Here's the mesh...

[img]http://www.adamant-ink.com/images/gallery/sumea/wiremesh.jpg[/img]

[img]http://www.adamant-ink.com/images/gallery/sumea/texturedmesh.jpg[/img]

UVW Map...

[img]http://www.adamant-ink.com/images/gallery/sumea/uvwmap01.jpg[/img]

[img]http://www.adamant-ink.com/images/gallery/sumea/uvwmap02.jpg[/img]

The texture map...

[img]http://www.adamant-ink.com/images/gallery/sumea/betrayertexture.bmp[/img]

The money shot (which has one of my digital matte paintings as a background)...

[img]http://www.adamant-ink.com/images/gallery/sumea/betrayerscene.jpg[/img]

And finally a quick animated walk test 270kb (you'll need divx 5 to view)...

[url]http://www.adamant-ink.com/images/gallery/sumea/walktest.avi[/url]

Cheers,
Adam

Submitted by inglis on Sat, 27/09/03 - 10:44 PM Permalink

so much for showing your progress from start to finish on the forum.
but glad to see another entry :)

nice job as well. good luck.

Submitted by Makk on Sat, 27/09/03 - 11:15 PM Permalink

Yeah, there sure are alot of entries.
I like the idea of this one, but the execution of it could have been better. Adding sharper highlights, smoother shading and subtle texture overlays to your metals would help.
I like the money shot though :)

Submitted by souri on Mon, 29/09/03 - 7:59 AM Permalink

Should've posted those pics without the gui and toolbars, and use the space so we can see a closer look at your work [;)] Anyway, just posting this so your thread jumps on top.. You're Modeller Challenger #1.

Posted by Adamant on

Well here's my meagre attempt for the challenge. I had originally intended to go the whole hog and create a highly detailed modelled but I was in the middle of a freelance thingy and just couldn't spare the time. So I found myself with the past couple of days to spare and decided to submit something, anything, even if it's crap. The model weighs in at a puny 1946 Polys even though we had a budget of 3500 but I didn't have the time to go further. Here are some shots of my model (switching to spooky voice mode) - The Betrayer...

[img]http://www.adamant-ink.com/images/gallery/sumea/turnaround.jpg[/img]

[img]http://www.adamant-ink.com/images/gallery/sumea/turnaround02.jpg[/img]

Here's the mesh...

[img]http://www.adamant-ink.com/images/gallery/sumea/wiremesh.jpg[/img]

[img]http://www.adamant-ink.com/images/gallery/sumea/texturedmesh.jpg[/img]

UVW Map...

[img]http://www.adamant-ink.com/images/gallery/sumea/uvwmap01.jpg[/img]

[img]http://www.adamant-ink.com/images/gallery/sumea/uvwmap02.jpg[/img]

The texture map...

[img]http://www.adamant-ink.com/images/gallery/sumea/betrayertexture.bmp[/img]

The money shot (which has one of my digital matte paintings as a background)...

[img]http://www.adamant-ink.com/images/gallery/sumea/betrayerscene.jpg[/img]

And finally a quick animated walk test 270kb (you'll need divx 5 to view)...

[url]http://www.adamant-ink.com/images/gallery/sumea/walktest.avi[/url]

Cheers,
Adam


Submitted by inglis on Sat, 27/09/03 - 10:44 PM Permalink

so much for showing your progress from start to finish on the forum.
but glad to see another entry :)

nice job as well. good luck.

Submitted by Makk on Sat, 27/09/03 - 11:15 PM Permalink

Yeah, there sure are alot of entries.
I like the idea of this one, but the execution of it could have been better. Adding sharper highlights, smoother shading and subtle texture overlays to your metals would help.
I like the money shot though :)

Submitted by souri on Mon, 29/09/03 - 7:59 AM Permalink

Should've posted those pics without the gui and toolbars, and use the space so we can see a closer look at your work [;)] Anyway, just posting this so your thread jumps on top.. You're Modeller Challenger #1.