Hello all,
Some good work goin' on here.
Just like to join the party you guys got goin here :)
I think i'll have a shot at the covert class. i just hope i have enough time to finish it.(quite busy atm)
Heres a rough. (wacom.ps)
[URL=http://img51.echo.cx/my.php?image=tankkiller6ri.jpg]
[IMG]http://img51.echo.cx/img51/9595/tankkiller6ri.th.jpg[/IMG]
I'm heading towards a sniper type character that has the tuff job of destroying/disabling tanks from a fairly safe distance. She is quite armoured, as i believe she would be hit from a fair bit of shrapnel once the tank knew she was in the area..
I'll post up a wip 3d soon :)
Thanks goodgod, I use ALOT of layers in Photoshop. I think i had over 150 layers for the tiger, gets tricky as u can get lost without labeling them properly. I usually work in corel painter then goto photoshop for finer detail, but for this, i just when straight into PShop. Things like fans and mesh are just layers, there arent all fully drawn out, just a suggestion.
As far as time goes, im pushing it too, Ive been workin on other stuff, (im working on a demo reel) It would have been good to have worked on this more solidly throughtout the 3 months, but sadly that wasnt an option.
Thanks for ya feedback, here's some more renders, this one is the back of the model. The bit down the middle of the back is a spine protector, also helps the armor move, i guess.
[URL=http://img187.echo.cx/my.php?image=backrender6ys.jpg]
[IMG]http://img187.echo.cx/img187/54/backrender6ys.th.jpg[/IMG]
Heres a render of the chest armor,Im not happy with it, and im gunna revamp it, I think i changed styles when i was texturing, i seems outer place. Anyways its a bit too busy for the model, Ill do it agian. (and that copper colar thingy.../shiver)
[URL=http://img23.echo.cx/my.php?image=craparmor4vy.jpg]
[IMG]http://img23.echo.cx/img23/7841/craparmor4vy.th.jpg[/IMG]
Crits & comments, welcome
Oh and skriptures, ill cya on friday, been in the studio during the day, got a exhibition, (not digital thou , just artwork)
pop[:D]
OK heres an update, Im finsihed the texturing, although there will be a few spots that i'll need to polish a bit. I revamped the armor.
[URL=http://img150.imageshack.us/my.php?image=newarmor9wu.jpg]
[IMG]http://img150.imageshack.us/img150/8414/newarmor9wu.th.jpg[/IMG]
Heres a side profile
[URL=http://img296.imageshack.us/my.php?image=siderender4ju.jpg]
[IMG]http://img296.imageshack.us/img296/3183/siderender4ju.th.jpg[/IMG]
Gunna rig it tomorrow..
Heres a render. Just playing around with some lights today.
I touched up some details on the armor and the cat.
[img]http://www.sumea.com.au/forum/attached/popawheelie/20057151339_render_t…]
Thanks for the feedback guys, Re-rigged it last night. My max file corupted after i initially rigged it for the pose above, tried all the usual tricks to get it back, but alas no luck. (it looked like parts of the model where melting >:-0 ) I was aiming to have it in the engine but I'm working all weekend (actually at work at the moment) The initial rig wasnt really complex but assigning verts and naming takes time. The new rig is really bare bones, built for posing. Glad we dont have to do run cycles, etc, for the comp. I would have liked to concerntrate on one character than sharing the requirements (polies, textures etc) over basically 2 characters. Anywho, all done now.
ANyways, thanks again for your feedback!
Ill post up the final soon.
Ok here we go,
Model name: Tiger scout
Covert class, hit and run (fast)tactics.
3458 tri's, 2 x1024 72dpi texture sheets. Rendered on white background.
**note i had a problem fitting the default lit model on a 512x1024, The dimensions of the model don't fit well at all, for any viewing purposes, on that size image.(damn tiger)**
[img]http://www.sumea.com.au/forum/attached/popawheelie/20057213161_ortho.jp…]
[img]http://www.sumea.com.au/forum/attached/popawheelie/200572134120_pers.jp…]
[img]http://www.sumea.com.au/forum/attached/popawheelie/200572134428_wires.j…]
[img]http://www.sumea.com.au/forum/attached/popawheelie/200572134625_UVWs.jp…]
[img]http://www.sumea.com.au/forum/attached/popawheelie/200572135226_Texture…]
Money Shot.
[img]http://www.sumea.com.au/forum/attached/popawheelie/20057213547_money_sh…]
http://img194.imageshack.us/img194/958/moneyshottigerhi7ql.jpg
Thanks goes out to all who frequented the forums and gave feedback/crits, and to Sumea, for organising the comp (oh and sponsors).
Its 4am, work starts soon, so its bedtime for me.
[|)]
pop
Hey Alex, Good to hear from u. Hows the mobile games job goin? Some of the other AIE guys where going to go in it, but I think because of the workload, didn't have time. (although I think Tony was trying to get a really late entry in.) Hows zbrush goin? Im giving a demo on highpoly zbush for normal mapping in a month or so in class.(if u are around, i could use your input.) Im trying to push for normal mapping in the game. The version of Renderware we are using suports it. I will post up some of the new stuff im doing in the 'WIP exhibition' forum. Im working on my demo reel, so it be great if u could post some feedback/crits.
seeya soon
pop
OK , sorry ive been slack with some screenies.. so here ya go
[URL=http://img185.echo.cx/my.php?image=siderend7fh.jpg]
[IMG]http://img185.echo.cx/img185/2575/siderend7fh.th.jpg[/IMG]
Heres one of the helmet that the rider wears, I havent stuck it together,so excuse the line down the center. Did it this afternoon.
[URL=http://img269.echo.cx/my.php?image=helmside4ua.jpg]
[IMG]http://img269.echo.cx/img269/3272/helmside4ua.th.jpg[/IMG]
The model is at 3422 tris, any crits, nows a good time :)
pop