Skip to main content

Granny Weatherwax WIP

Submitted by mikamika on

ok take two :) after having my asre handed to me on a plate in the last sumea comp :) I decided to do a few more things for my reel.

granny is based on the artwork of paul kriby (who's stuff is amazing), currently shes about 4000 ploys, but im thinking of pushing her below 3000. im trying to improve how and where i put my polys, so any comments/crits are very well come. (she has legs under the skirt as well)

note, she just mirrored at the moment :)

[img]http://www.sumea.com.au/forum/attached/mikamika/2004112575749_granny1.j…]

[img]http://www.sumea.com.au/forum/attached/mikamika/200411257589_granny2.jp…]

[img]http://www.sumea.com.au/forum/attached/mikamika/2004112575825_granny3.j…]

[img]http://www.sumea.com.au/forum/attached/mikamika/2004112575838_granny4.j…]

Submitted by Falco on Fri, 26/11/04 - 7:03 PM Permalink

Hey Mikamika, as I said before in class, looks fantastic. The nose and lips are spot on. As for your poly count, it depends on what you want to do with it. I think the face has a good detail-tri count ratio going, but you could cut it way down and then use a texture to realy finish it off. You could use it for normal mapping though, but putting in heaps of detail might mean you dont get it finished in time.

As for the body, you could push the poly count way down. You should try collapsing heaps of edge loopsand rings to see how it looks.

Keep up the good work.[:)]

Submitted by J I Styles on Fri, 26/11/04 - 7:11 PM Permalink

good start, there's a lot of room for optomising in there - good facial likeness too. Try and look at the mesh as a whole, put in the detail where it needs it, and optomise where it doesn't. At the moment she suffers a bit from "gridness" instead of the surface conforming to the curvature of the topology you're describing, it's very flat and grid like. The face is the most furthest away from this, but it still suffers from it in areas like the bridge from the nose to eyes, and chin. Take the chin for example - you could take out a whole 2 vertical columns in there and put it back in horizontal to take the kink out from the side.

Submitted by MoonUnit on Fri, 26/11/04 - 11:21 PM Permalink

pratchet + kidby rule :D (i was annoyed to see there re-releasing the old discworld books with minimalist black covers the other day). Looking good

Submitted by mikamika on Sat, 27/11/04 - 1:29 AM Permalink

I thought i got his name wrong :) doh

Submitted by souri on Sat, 27/11/04 - 4:16 AM Permalink

Just a note, when you upload your pics through your Sumea profile, you can display them here. Go to your image gallery, right click on the image to find it's properties, then copy and paste the image's address here.. this way there aren't duplicate images stored on the site.

Submitted by Kalescent on Sun, 28/11/04 - 10:14 AM Permalink

3 fingers ? Im unfamiliar with who this character is - so that might not apply.

To me the eyes from side view looked pushed back a little to far giving it an unnatural look - again im not familiar with the charcater so... [:D]

Should look cool once shes all texture tho!

Submitted by RasTuS on Mon, 29/11/04 - 1:41 AM Permalink

with the ammount of poly's u have in there adding no detail i think its worth adding that finger back or making the mesh a low lower res if your worried about 5 digits

Posted by mikamika on

ok take two :) after having my asre handed to me on a plate in the last sumea comp :) I decided to do a few more things for my reel.

granny is based on the artwork of paul kriby (who's stuff is amazing), currently shes about 4000 ploys, but im thinking of pushing her below 3000. im trying to improve how and where i put my polys, so any comments/crits are very well come. (she has legs under the skirt as well)

note, she just mirrored at the moment :)

[img]http://www.sumea.com.au/forum/attached/mikamika/2004112575749_granny1.j…]

[img]http://www.sumea.com.au/forum/attached/mikamika/200411257589_granny2.jp…]

[img]http://www.sumea.com.au/forum/attached/mikamika/2004112575825_granny3.j…]

[img]http://www.sumea.com.au/forum/attached/mikamika/2004112575838_granny4.j…]


Submitted by Falco on Fri, 26/11/04 - 7:03 PM Permalink

Hey Mikamika, as I said before in class, looks fantastic. The nose and lips are spot on. As for your poly count, it depends on what you want to do with it. I think the face has a good detail-tri count ratio going, but you could cut it way down and then use a texture to realy finish it off. You could use it for normal mapping though, but putting in heaps of detail might mean you dont get it finished in time.

As for the body, you could push the poly count way down. You should try collapsing heaps of edge loopsand rings to see how it looks.

Keep up the good work.[:)]

Submitted by J I Styles on Fri, 26/11/04 - 7:11 PM Permalink

good start, there's a lot of room for optomising in there - good facial likeness too. Try and look at the mesh as a whole, put in the detail where it needs it, and optomise where it doesn't. At the moment she suffers a bit from "gridness" instead of the surface conforming to the curvature of the topology you're describing, it's very flat and grid like. The face is the most furthest away from this, but it still suffers from it in areas like the bridge from the nose to eyes, and chin. Take the chin for example - you could take out a whole 2 vertical columns in there and put it back in horizontal to take the kink out from the side.

Submitted by MoonUnit on Fri, 26/11/04 - 11:21 PM Permalink

pratchet + kidby rule :D (i was annoyed to see there re-releasing the old discworld books with minimalist black covers the other day). Looking good

Submitted by mikamika on Sat, 27/11/04 - 1:29 AM Permalink

I thought i got his name wrong :) doh

Submitted by souri on Sat, 27/11/04 - 4:16 AM Permalink

Just a note, when you upload your pics through your Sumea profile, you can display them here. Go to your image gallery, right click on the image to find it's properties, then copy and paste the image's address here.. this way there aren't duplicate images stored on the site.

Submitted by Kalescent on Sun, 28/11/04 - 10:14 AM Permalink

3 fingers ? Im unfamiliar with who this character is - so that might not apply.

To me the eyes from side view looked pushed back a little to far giving it an unnatural look - again im not familiar with the charcater so... [:D]

Should look cool once shes all texture tho!

Submitted by RasTuS on Mon, 29/11/04 - 1:41 AM Permalink

with the ammount of poly's u have in there adding no detail i think its worth adding that finger back or making the mesh a low lower res if your worried about 5 digits