ok take two :) after having my asre handed to me on a plate in the last sumea comp :) I decided to do a few more things for my reel.
granny is based on the artwork of paul kriby (who's stuff is amazing), currently shes about 4000 ploys, but im thinking of pushing her below 3000. im trying to improve how and where i put my polys, so any comments/crits are very well come. (she has legs under the skirt as well)
note, she just mirrored at the moment :)
[img]http://www.sumea.com.au/forum/attached/mikamika/2004112575749_granny1.j…]
[img]http://www.sumea.com.au/forum/attached/mikamika/200411257589_granny2.jp…]
[img]http://www.sumea.com.au/forum/attached/mikamika/2004112575825_granny3.j…]
[img]http://www.sumea.com.au/forum/attached/mikamika/2004112575838_granny4.j…]
good start, there's a lot of room for optomising in there - good facial likeness too. Try and look at the mesh as a whole, put in the detail where it needs it, and optomise where it doesn't. At the moment she suffers a bit from "gridness" instead of the surface conforming to the curvature of the topology you're describing, it's very flat and grid like. The face is the most furthest away from this, but it still suffers from it in areas like the bridge from the nose to eyes, and chin. Take the chin for example - you could take out a whole 2 vertical columns in there and put it back in horizontal to take the kink out from the side.
cool np souri :)
small update, poly count down to 3500. ive fixed the proportions a little, they feel about right now. crit's please people.
[img]http://jasonluke.customer.netspace.net.au/gw/gww1.jpg[/img]
[img]http://jasonluke.customer.netspace.net.au/gw/gww2.jpg[/img]
[img]http://jasonluke.customer.netspace.net.au/gw/gww3.jpg[/img]
[img]http://jasonluke.customer.netspace.net.au/gw/gww4.jpg[/img]
HAzard, heres a pic of the character by paul kidby, im using this a refrence. and with the hand ive just joined the last two fingers together, i might change it tho.
[img]http://www.sumea.com.au/forum/attached/mikamika/20041127101212_close.jp…]
Hey Mikamika, as I said before in class, looks fantastic. The nose and lips are spot on. As for your poly count, it depends on what you want to do with it. I think the face has a good detail-tri count ratio going, but you could cut it way down and then use a texture to realy finish it off. You could use it for normal mapping though, but putting in heaps of detail might mean you dont get it finished in time.
As for the body, you could push the poly count way down. You should try collapsing heaps of edge loopsand rings to see how it looks.
Keep up the good work.[:)]