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Shareware

Submitted by bodgey on

Hi everyone,
This is my first post and I'm not sure if this is the right place for it, but here goes.

I'm making a small 3d demo that I can show to a small game company and was wandering if it's better to put in a lot more effort and get some friends to help with art and stuff, and actually create a complete game (a reasonably small one) and try to sell it as shareware.

Now I have two questions:
1. Can you actually make any money off an average shareware game? I'd consider $100 a month a success.
2. Would a developer be more impressed with a finished game or a really good demo of a spinning cube with all the effects I can chuck on?

Thanks a lot,
bodgey

Submitted by Barry Dahlberg on Mon, 27/09/04 - 7:59 PM Permalink

You can make money off shareware but will you? It can take alot of work and it might take you a few games to find a succesful formula. This site has a bit of info for interested developers:

http://www.dexterity.com/articles/

Personally I would be far happier seeing a finished game than a fancy spinning cube and I'm sure most developers agree. Make a simple game and make sure to really finish it including menus, sound effects, high score screens etc. That will show people that you can stick to a project and complete it rather than just copy pasting a bunch of OpenGL tutorials onto your cube.

Hope this helps!
:)

Posted by bodgey on

Hi everyone,
This is my first post and I'm not sure if this is the right place for it, but here goes.

I'm making a small 3d demo that I can show to a small game company and was wandering if it's better to put in a lot more effort and get some friends to help with art and stuff, and actually create a complete game (a reasonably small one) and try to sell it as shareware.

Now I have two questions:
1. Can you actually make any money off an average shareware game? I'd consider $100 a month a success.
2. Would a developer be more impressed with a finished game or a really good demo of a spinning cube with all the effects I can chuck on?

Thanks a lot,
bodgey


Submitted by Barry Dahlberg on Mon, 27/09/04 - 7:59 PM Permalink

You can make money off shareware but will you? It can take alot of work and it might take you a few games to find a succesful formula. This site has a bit of info for interested developers:

http://www.dexterity.com/articles/

Personally I would be far happier seeing a finished game than a fancy spinning cube and I'm sure most developers agree. Make a simple game and make sure to really finish it including menus, sound effects, high score screens etc. That will show people that you can stick to a project and complete it rather than just copy pasting a bunch of OpenGL tutorials onto your cube.

Hope this helps!
:)