Hi everyone,
This is my first post and I'm not sure if this is the right place for it, but here goes.
I'm making a small 3d demo that I can show to a small game company and was wandering if it's better to put in a lot more effort and get some friends to help with art and stuff, and actually create a complete game (a reasonably small one) and try to sell it as shareware.
Now I have two questions:
1. Can you actually make any money off an average shareware game? I'd consider $100 a month a success.
2. Would a developer be more impressed with a finished game or a really good demo of a spinning cube with all the effects I can chuck on?
Thanks a lot,
bodgey
You can make money off shareware but will you? It can take alot of work and it might take you a few games to find a succesful formula. This site has a bit of info for interested developers:
http://www.dexterity.com/articles/
Personally I would be far happier seeing a finished game than a fancy spinning cube and I'm sure most developers agree. Make a simple game and make sure to really finish it including menus, sound effects, high score screens etc. That will show people that you can stick to a project and complete it rather than just copy pasting a bunch of OpenGL tutorials onto your cube.
Hope this helps!
:)