Just gotta wrap up some stuff on a previously completed comp and then ill get started on this one, 4 months wow sorta overkill, id better have somethin good with that sorta time frame.
Back in the Game
ok fresh from my weekend playing gears of war 2 (a little to much), ive managed to do a bit more, in my next update i will have a completed spec colour and spec level map and have cleaned up a few seams in bodypaint (awesome program and everyone needs to use it :):). still doing general texture edits which will keep happening right up until i finish but i digress...
what i actually wanted to ask was if anyone knows how to get decent specular bloom effects in max? cause i spent half of today tryin to get something but got no where fast so yea any help would be HUGELY appreciated.
OK off to work :(
STUPID computers
Well i figured the bloom out and then managed to corrupt my half finished rig save files and had to start again :(, though on the positive side i have finished my spec maps and am about 80% done with the new rig(will be finished by tomoro i swear.......if gears doesnt distract me :P)
okay well im off to play gea......i mean get back to work :D
Update 11
Texturing is nearly done and the rig, spec map and spec colour is done so that light at the end of the tunnel is steadily becoming visible.
as always C&C is helpful :)
Link to hi res: http://i394.photobucket.com/albums/pp26/__CAD__/Update11.jpg
Update 12
Next update, still got a fair bit of work to go but ill make it on time, working on an environment for him and still have some general stuff to do with everything.
C&C guys is always great :D
link to hi res: http://i394.photobucket.com/albums/pp26/__CAD__/Update12.jpg
WoW Props...
So are you done now. Post up your maps.... Or are you going to do that the day b4 it ends. looking sweet man. I was expecting more of an action pose though but still you have time. to tweek if you want. but this looks real nice..... Where is the calling card? I would put that in so you don't get disqualified. Has to be in the money shot. It would really suck if that happened just because there was no calling card in shot. Anyway I ramble on ALOT so yeah. Love the piece.
You got a good style with
You got a good style with your entry. The colours compliment each other nicely.
Thanks Kookie 'preciate it,
Thanks Kookie 'preciate it,
im not done jusssst yet :D still got some stuff to tweak, poses included(im still not dead set on this one), im working on the calling card at the moment and writing his backstory so i dont get disqualified :). got at least a week left so ive got some time.
Nearly at the End
So we're nearly at the end of a loooong comp and i thought that i was nearing completion, ive completed numbers 2,3,4,5,6 of the submissions and i thought i had the money shot down but after seeing some of the new stuff going up which is absolutely kick ass i realized ive got a lot of work to go so im going to spend the rest of the time fixing up my money shot and getting it as cool as i possibly can.
congrats on the excellent work everyone is doing and ill hopefully see you all at the finish line :D
well done
everything is very impressive about this, and is probably one of the best entries ive seen so far, it is stylized and original, only thing that doesn't sit well with me however is the pose, as a villain of this size he looks like the type to be standing out in the open with reckless abandon not propped up behind a pillar.
good luck
Update 10
Well the texturing is getting there i havnt updated in a while and am yet to rig and do the spec map ,spec colour and some general texture tweaks and seam cleanup but im happy with the progress im making and will be done soon. ive got to work a bit more on my demo reel and portfolio so work on this wil slow a little bit.
as usual C&C is always welcome and much appreciated
Link to hi res: http://i394.photobucket.com/albums/pp26/__CAD__/Update10.jpg