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3D CharacterArtists,Animators,EnvArtists@Red Tribe

  • In my first and previous post in this game dev log entry, I had written that I wanted to do a game which was a collection of simple retro games. Unity released a new major release (2019.3) while I was putting the initial project together, and I…

  • Well, I'm making a game . I'm spending the next few weeks on making a small game to showcase the gamedev log feature on tsumea where any member can create a game entry and other members can post journal posts with art, music or just development…

  • Just a test #2. Still working on the new section.

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  • (this is just a test, please ignore this entry)

    Here is some of my old work.. the first pic is of a 3d model of a human head I was working on about 2 years ago in 3dsmax, using nurbs. If I had to do it again, I wouldn't model a head with…

I currently work for

Submitted by souri on
Forum




Submitted by RedTribe



The company is looking for energetic and skilled



1. 3D character Animators.



Qualities include: Very strong character animation skills that demonstrate a broad portfolio of abilities and styles.



Excellence in character rigging and creation for 3D animation.



Experienced using Character Studio or other animation packages.



Can work to deadlines and milestones.

A passion for games.



A strong command of 3D Max's animation tools.

Demonstrated ability to work with a high degree of self-direction.



Excellent organizational, communication and interpersonal skills.



Receptive to animation direction and perform well within a collaborative team environment.



Responsive to deadlines and works well under pressure.

Requirements:



A reel demonstrating outstanding character animation / acting abilities; a strong understanding of the principles of animation; the physics of motion, and a wide breadth of stylistic versatility.



2. 3D Character Artists



Minimum 2 games already completed or 4+ years industry experience and 1 game shipped. Entry level positions also considered.



Exceptional 2D character illustration skills. Highly experienced in 3D Studio Max, Character Studio & Photoshop.



Exceptional animation skills using Character Studio.

Experience using raw mocap data and motion capture files.

The ability to work without supervision to create high-quality works of art efficiently. Enjoy being part of a creative team and contributing to the creative process.

Strong portfolio of work demonstrating key areas of expertise.



Examples should include both high-poly (high-detail) and low-poly modelling.



3. Environmental Artists (Level Builders)



Minimum of 1 game shipped or 2+ years of experience in the games industry OR for an entry level position exceptional skills in level building that are demonstrable.



Exceptional skills in the areas of modelling, mapping, lighting and texturing low polygon models using 3D Studio Max and Photoshop.



The ability to work without supervision to create high-quality environments efficiently. Experience with scripting to create gameplay events in levels.



Enjoy being part of a creative team and contributing to the creative process.



Strong portfolio of work demonstrating key areas of expertise. Examples should include working levels where appropriate.



www.redtribe.comSouri2007-07-24 23:47:21

Posted by souri on
Forum




Submitted by RedTribe



The company is looking for energetic and skilled



1. 3D character Animators.



Qualities include: Very strong character animation skills that demonstrate a broad portfolio of abilities and styles.



Excellence in character rigging and creation for 3D animation.



Experienced using Character Studio or other animation packages.



Can work to deadlines and milestones.

A passion for games.



A strong command of 3D Max's animation tools.

Demonstrated ability to work with a high degree of self-direction.



Excellent organizational, communication and interpersonal skills.



Receptive to animation direction and perform well within a collaborative team environment.



Responsive to deadlines and works well under pressure.

Requirements:



A reel demonstrating outstanding character animation / acting abilities; a strong understanding of the principles of animation; the physics of motion, and a wide breadth of stylistic versatility.



2. 3D Character Artists



Minimum 2 games already completed or 4+ years industry experience and 1 game shipped. Entry level positions also considered.



Exceptional 2D character illustration skills. Highly experienced in 3D Studio Max, Character Studio & Photoshop.



Exceptional animation skills using Character Studio.

Experience using raw mocap data and motion capture files.

The ability to work without supervision to create high-quality works of art efficiently. Enjoy being part of a creative team and contributing to the creative process.

Strong portfolio of work demonstrating key areas of expertise.



Examples should include both high-poly (high-detail) and low-poly modelling.



3. Environmental Artists (Level Builders)



Minimum of 1 game shipped or 2+ years of experience in the games industry OR for an entry level position exceptional skills in level building that are demonstrable.



Exceptional skills in the areas of modelling, mapping, lighting and texturing low polygon models using 3D Studio Max and Photoshop.



The ability to work without supervision to create high-quality environments efficiently. Experience with scripting to create gameplay events in levels.



Enjoy being part of a creative team and contributing to the creative process.



Strong portfolio of work demonstrating key areas of expertise. Examples should include working levels where appropriate.



www.redtribe.comSouri2007-07-24 23:47:21