I've never entered a challenge before, but after days of Malus's relentless pestering I think all give it a shot :P
I'll give just a short brief of my concept.
World war2 has been declared over, the Germans and Japanese have submitted to the victorious Allies. The bride after long years of waiting for her beloved need not wait any longer. Her love is returning home.
Tragically his plane is buffeted by foul weather and plunges into the cold Atlantic seas. The bride, struck grief and anger, mournfully takes her own life. On her death bed she vow's that none under her roof shall ever again be permitted to fall in love, under pain of death
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I will post a better concept when I give it a bit more thought
I've never read the 'The Bride" So I'll have to take your word on it. I guess this chick is also a 'Bride', but I don't remember the bride in Kill Bill slashing her own wrists and haunting her house as a ghost...but maybe I just didn't watch the films close enough :P Hopefully I'll do some more concepts soon to flesh her out and make her more unique.
Just a quick update on a possible face. I need to find time to do proper character model sheet, so I can lock of the design and start modelling.
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Yeah I started some quick concepts for her 'ugly' stage over the weekend. I'm still experimenting with some droopy eyes, and wrinkles, so hopefully I'll post some up this week. After that I think I'll do some detail pictures of the dress. All the lace, satin and layers of cloth should make designing and modelling the dress a real challenge.
I don't know about the ugly thing...I like the idea of a radiant beauty marred by the afflictions of her killing :)
So someone eerily beautiful with the blood dripping down and the bllod stains and maybe a bit of gore on the dress. Sort of like a contrasting of worlds, the elegance of marriage and purity VS the rage and bloodlust of murderous hate. There is a subtle horror at seeing someone that is seemingly pure appear as sheer evil.
But then again depends on how you like your horror ;)
It would also be a lot harder to get the right expression to pull it off I think, ugly horror is a lot easier than subtle horror in my opinion. Your sketches allude to your abilities to pull it off, they are very good. I look forward to seeing what you choose as your final idea :)
Yeah I totally agree, ugly horror tends to be much easier to pull off then the subtle. I guess that's why I've steered away from the usual mutated, undead monstrosity. I was thinking to use the 'ugly' face as a shock device. The change will be very rapid, just as she leaps out to disembowel her victims. :P
Just a quick update. I still need to do some concepts for the dress, but hopefully I get around to that in the next day or two. The upper body still needs some modeling work, but I might wait till the dress is blocked out, so I know how many poly's I have to play with. Current poly count --->3500.
Toasty
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looking cool man, I love the structure of face but I think I prefered her when she was a little more innocent, more youthful, like the first image you posted.
She looks more mature, more angular now, the subtlety of the cheek bones and the softness of the jaw in the first image helped give her a more innocent look.
Looking frikken cool though.
Wizenoldman: Its safe to say Toasty modelled her face in a more "bland" pose for ease of animation.
You'll find its alot easier to animate a wider range of expressions from a generic base pose.
Try animating a sad face from one modelled ecstatically happy, the mesh wouldn't be as forgiving to animate going from a smiling mouth as it would from a more generic pose. [:)]
That is of course dependant on the role of the character, say a character is never meant to be sad, hes just happy all the time, it may then pay off to model him with more of a happy base mesh.
Wouldn't say its pointless or an argument myself. [:P]
Its just good modelling practice to model for animation anyway, thats what you'll be doing when your working in the games industry, never understand doing it any other way, whats the point?
If you model just for 3D sculpting then why limit yourself to low poly? Do high poly.
Knowing Toastman he'll want to animate it good and proper, hey Toasty. [:P]
animate it.....mmm...yes malus..."cough" maybe if I find the time :P
This is just the way I prefer to model. As Malus said it allows for better range of facial expression if I was ever to rig her. A good modeller doesn't just model for themselves, but also the riggers and the animators. Before I submit the character I'll pose her face into something a little more life like and scary. :D I also model the eyes open, but unwrap the lid when the eye is closed. The texture and the blood from her eyes should also help flesh her out as a living...or in this case not so living entity.
here is a quick outline of the dress. But please not the dress and veil are only about 25% done. This is only a test to see if the mutliply layers will work in with the poly count. So far about 6500 polys. I should porbably wait till it's a little more fleshed out, but what the heck.:D
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Toasty
quote:animate it.....mmm...yes malus..."cough" maybe if I find the time :P
Flat out at work hey? [:P]
Dress is coming along really well, will she have legs under that?
Are her arms are too short? Maybe its just putting me off because she has no hands, her wrists seem to line up with her hips which is pretty accurate. I don't know, I'm sick. lol [:(]
How about some wireframe shots?
Wire frames!! man, you wnat everything :P
I doubt she will have legs..I'll have to see how the poly count goes. It probably would look good to see legs floating under her.
I think the arms are a little short, I double check them when the hands are attached. But then again it's hard to trust your judgement when your sick Malus. :p
Toasty.
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pretty neat looking concept but it does draw a lot of similarities to the story "the bride" (that which kill bill was based upon).