Skip to main content

Book recommendations (Max)

Submitted by Herbz on
Forum

Hi there,

I've just started a 3d modeling course at the AIE and wanted some books to learn from in my spare time.

Any suggestions? I have 3ds Max version 5.

Thanks for your time.

Dan

Submitted by inglis on Wed, 20/08/03 - 12:04 AM Permalink

i havent read any books on the topic, but check out these, they seem to have good reviews:

[url="http://www.amazon.com/exec/obidos/tg/detail/-/0471215481/qid=1061265290…"]3-D Human Modeling and Animation, Second Edition[/url]

[url="http://www.amazon.com/exec/obidos/ASIN/0571202284/qid=1061265334/sr=2-1…"]The Animator's Survival Kit[/url]

[url="http://www.amazon.com/exec/obidos/tg/detail/-/1401827551/qid=1061265562…"]Harnessing 3ds max 5[/url]

[url="http://www.amazon.com/exec/obidos/ASIN/0970801505/qid=1061265600/sr=2-3…"]3ds max: Organic Modeling Training CD[/url]

[url="http://www.amazon.com/exec/obidos/tg/detail/-/1931769168/qid=1061265761…"]Advanced 3ds max 5 Modeling & Animating[/url]

Submitted by Sorceror Bob on Wed, 20/08/03 - 8:20 AM Permalink

if you want to get into games etc.. try paul steeds books.. hes done two, one on modelling a low poly character, and one on animating.

Submitted by Malus on Wed, 20/08/03 - 8:24 AM Permalink

Paul Steeds was great in the day but its all editmesh etc, I'd try something a bit more relevant to todays specifications.
Don't forget the net either, tutorials are very helpful and alot of the time more up to date.

Submitted by Brain on Wed, 20/08/03 - 9:11 AM Permalink

I'll recommend Steed's Animating Real-Time Game Characters book, some rather nice principles in there. I only hold back on recommending Modeling a Character in 3DS MAX as you can find most of the info online (I still think Andrew Eglington's tutorial the best to learn from IMO.)

If you haven't already, the Tutorials book that comes with MAX should be the foundation. Branch from there. Mightn't be centred on game stuff, but will give you a better knowledge of MAX and various forms of work.

Submitted by Herbz on Thu, 28/08/03 - 1:03 AM Permalink

Thank you all for your help/suggestions.

Submitted by inglis on Fri, 05/09/03 - 10:37 PM Permalink

I just got the Animators Survival Kit book...great resource.
full of cycles, facial expressions

Submitted by Malus on Fri, 05/09/03 - 10:51 PM Permalink

Inglis: Richard Williams is an absolute animation genius. Every animator should have that book.

Posted by Herbz on
Forum

Hi there,

I've just started a 3d modeling course at the AIE and wanted some books to learn from in my spare time.

Any suggestions? I have 3ds Max version 5.

Thanks for your time.

Dan


Submitted by inglis on Wed, 20/08/03 - 12:04 AM Permalink

i havent read any books on the topic, but check out these, they seem to have good reviews:

[url="http://www.amazon.com/exec/obidos/tg/detail/-/0471215481/qid=1061265290…"]3-D Human Modeling and Animation, Second Edition[/url]

[url="http://www.amazon.com/exec/obidos/ASIN/0571202284/qid=1061265334/sr=2-1…"]The Animator's Survival Kit[/url]

[url="http://www.amazon.com/exec/obidos/tg/detail/-/1401827551/qid=1061265562…"]Harnessing 3ds max 5[/url]

[url="http://www.amazon.com/exec/obidos/ASIN/0970801505/qid=1061265600/sr=2-3…"]3ds max: Organic Modeling Training CD[/url]

[url="http://www.amazon.com/exec/obidos/tg/detail/-/1931769168/qid=1061265761…"]Advanced 3ds max 5 Modeling & Animating[/url]

Submitted by Sorceror Bob on Wed, 20/08/03 - 8:20 AM Permalink

if you want to get into games etc.. try paul steeds books.. hes done two, one on modelling a low poly character, and one on animating.

Submitted by Malus on Wed, 20/08/03 - 8:24 AM Permalink

Paul Steeds was great in the day but its all editmesh etc, I'd try something a bit more relevant to todays specifications.
Don't forget the net either, tutorials are very helpful and alot of the time more up to date.

Submitted by Brain on Wed, 20/08/03 - 9:11 AM Permalink

I'll recommend Steed's Animating Real-Time Game Characters book, some rather nice principles in there. I only hold back on recommending Modeling a Character in 3DS MAX as you can find most of the info online (I still think Andrew Eglington's tutorial the best to learn from IMO.)

If you haven't already, the Tutorials book that comes with MAX should be the foundation. Branch from there. Mightn't be centred on game stuff, but will give you a better knowledge of MAX and various forms of work.

Submitted by Herbz on Thu, 28/08/03 - 1:03 AM Permalink

Thank you all for your help/suggestions.

Submitted by inglis on Fri, 05/09/03 - 10:37 PM Permalink

I just got the Animators Survival Kit book...great resource.
full of cycles, facial expressions

Submitted by Malus on Fri, 05/09/03 - 10:51 PM Permalink

Inglis: Richard Williams is an absolute animation genius. Every animator should have that book.