Yes, my first comp submission! Wee! Anyway, here?s the concept I quickly put together. You must ignore its badness, it was quite quick and messy, but it gives you the general idea. I want a tablet damnit !
I?ve titled the character for now ?The Twins?. Basically it?s 2 ?fused? females, one of which is quite dead, and another that is quite, not dead, and scary like. The alive one controls the arms of the dead one, so she can attack from front and back. Both their legs are stumped and joined to giant blades, and are both used while walking ? like a four legged creature. This is simply a rough concept, and I?ll probly change a few things when I get to modelling the twins, and certainly make it allot darker and scarier. Thank frugal we get a high tri-count!
Anywho, won?t bore you all any longer, I will submit some model shots when I get some time to do some modelling on it. Comments welcome [:D]!
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Hehe. Thanks peoples! I wouldn't be so hasty to assume she wouldn?t be fast though ? perhaps if you're talking realistically, but common, it's horror [:D]! And perhaps it?s a good thing she doesn?t look fast ? nice form of deception there [:)]
I like the stumbling arround idea for a normal walking animation, and I might just use that if I get time to do some animations (If you don?t mind MoonUnit). But I envisage when she's attacking she gets quite ?feisty?, somewhat fast, and moves allot like a spider, despite the actuall anatomy of her legs being fairly different to that of a spiders'. I'd say she can also extend her legs, to more of a standing upright position, and jump at you when you're far away.
What?s one's imagination of the horrific when limited to that which involves logic [:P] Hehe? Thanks again!
Ok ok, Here?s a high poly character I just finished in Maya named ?Mr Tickles?. Tis interesting that just as I finished this off this comp came along. Would?ve been pretty cool to add him to the comp., but of course, he?s way to high poly and it?d be against the rules. But anywho, just thought I?d share with ya?ll horror lovers (well, he?s kinda scary).
Link (more renders below also):
http://www.sumea.com.au/sprofilepic.asp?pic=331_mt_sumea2.jpg&id=331&ne…
Not necessarily normal teeth as such, but the big long tusks obscuring half the face just don't work as far as I'm concerned. Some of the problem stems from the fact that she has teeth growing from her jaw bone much to far back. while you're obviously going for a certain amount of stylisation, I think you'd be best to keep the teeth in the teeth area of the jaw, even if you're going to make them long and sharp. It could work I guess if you were to give her a sort of sharky looking mouth.
I think its just a matter of need for a little more conceptual experimentation.
Mr Tickles is awesome! Looks like a lot of hard work went into it ? and it sure paid off. It could just about be the mascot for this challenge!
I kind of agree about the teeth on this concept. I think it could look better if they were maybe scaled down a little. The back teeth look like they are poking into her eye! [:P] Then again, maybe you have a particular vision for this that we aren?t seeing.
Oh, and I think those knives should have some blood and gore on them for that ?I just gutted something and your next? look. [:D]
Thanks for your latest comments all. And yes, the teeth are perhaps a bit to big ? the concept is really quite comical, the final will be somewhat less so ? and I have quite a few revisions to the concept that I wont bother posting.
Anyway, had time today to do some modelling on my char. Screenshot attached ? the screenies a bit lazy, but gives you the general idea. Around 3600 tris all up so far, so I still have a reasonable amount left. Have a list on things I need to change on it - including adding more details/shape to the limbs and neck. And I obviously have to change their postures a bit to join them together and, well, heaps of stuff. Will get more done when I have some time.
Appreciate any c&c! Particularly on mesh construction.
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Nice work, this is properly something that your still working on, just in case you haven't noticed it yet. The concept drawing has the figures touching at the lower back, giveing them a fourced together look. Where your model at the moment has them touching at the upper back, which makes them look like they aced their finishing school. Other then that the model is fantastic, I especially chest and neck area.
Thnx Makk, Shath and Lucas. And yes Lucas, as I said in my last post the way they're sitting against each other will indeed be changed. [:)]
Anywho, half way mark so I thought I should get off my arse and get the modelling over and done with so I can relax and put allot of work into textures. I've done some slight adjustments to my design, and I?ve modelled most of the bits and pieces for the character. I'll post the work I've done on the heads so far - but I'm probly not gonna bother posting any more screen grabs until I'm pretty much done with the modelling ? cause I?m lazy. As usual these aren?t necessarily finished meshes, and will be tweaked/cleaned later (particularly the skull).
Feedback muchly appreciated as usual!
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The twins are now conjoined! Everyone excited? What's that? No? Hmm.... I have to agree. Anywho, model seems to be approaching the completion stage, with alterations to the design and a few ploys left over (probly to be added to her skirt) C&C appreciated fellow sumeans!
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i think this has turned out great so far dude!!!...... no real critisism ..... i think you have definately made something that is 'horror' and done a great job as well....... i especially like the head with the hair.. very evil.... !
every time i look at some ones model in this comp..... i kinda think to myself ... what would it be like in a game and imagine what it would be like if it were chasing me down some dark alley..... or through an abandoned shopping mall...... and i think this model would truly freak you out!!!
keep up the good work...... yours is one of my favourites!
wow, that really is creepy, especially the half dead siamese twin thing, and those hooks look very painful. It would be intersting to see you make a walk cycle for this after you've finished. You could try use the last 150 polys to see if you can make the skeleton neck look more like spine bones. The changed you've made from the concept are really cool too.
Thanks all for your comments! I would list out all your names but you know who are are [:)]
animal - yeah, i should probably try and betterise them, perhaps not to make them correct, but I'll at least make them a bit less blocky like.
btw, Who agrees that a games company should do a horror game and hire us all to do the art *wink wink* [:D]
Now, to layout my uvs and get texturing!
Ok, I'm done *wipes sweat from forehead*.
Opacity Map Used.
Photosourcing used for general noise, randomness, and faint texture, though mostly created from scratch
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So many knives, it's a great concept, this comp is bringin out heaps of people who i've never even seen on the forums before. Great Stuff.