3D ARTY was on Off-limits a while ago , and skinned their rogue player model.
[img]http://www.sumea.com.au/simages2/1591_AL.jpg[/img]
I had the task to texture the FPS player arms, based on his player skin.
[img]http://www.sourceblog.net/loom/PORTFOLIO/offlimits_roguearms.jpg[/img]
just wondering what you guys think? :)
you can checkout the mod at www.off-limits.be
Hey man, dont let the lack of replies get to you. This can be a very quit messageboard at times :)
The arms actaully look good.I like the material definition going on.
They could do with a few different colours for the brown, say some red in the shadows and yellow/orange in the highlights. Speaking of which, if your not going to use a spec map for them you could paint some more lighting in there, at the moment they are a little bit flat.
Some loose hanging folds in there could help bring out a more realistic look. If you look at the in game shot, it doesnt quite have that natural look, its too flat and cylindar looking. Same with the fingers on the glove, they are a bit too straight.
As I said above, this actually some pretty good work, so keep at it.
Yeah, it sucks when you don?t get many/any responses, but don?t worry, this forum seems to have been very quiet lately. I guess if people don?t respond to your work, you can assume it?s because your work is good and they can?t find anything to crit :D
I can?t see much to crit ? it?s a pretty good-looking texture. Is it all photo sourced?
Hi LOOM
Like Makk was saying do think your work is bad if you don't get any feed back. It looks good to me but as makk was saying there is a bit more you could do to it just to make it just that much more better. It just one of them things that you get to see up close in game so its good to add a bit more detail to it if its needed.
But well done, And send Simon a big KISS from me he likes that kind of thing. LOL
i know im not very good, but i'd still like some comments please.[:(]