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Rogue Player Arms

Submitted by LOOM on

3D ARTY was on Off-limits a while ago , and skinned their rogue player model.

[img]http://www.sumea.com.au/simages2/1591_AL.jpg[/img]

I had the task to texture the FPS player arms, based on his player skin.

[img]http://www.sourceblog.net/loom/PORTFOLIO/offlimits_roguearms.jpg[/img]

just wondering what you guys think? :)

you can checkout the mod at www.off-limits.be

Submitted by LOOM on Thu, 23/02/06 - 12:59 AMPermalink

i know im not very good, but i'd still like some comments please.[:(]

Submitted by Makk on Thu, 23/02/06 - 1:54 AMPermalink

Hey man, dont let the lack of replies get to you. This can be a very quit messageboard at times :)
The arms actaully look good.I like the material definition going on.
They could do with a few different colours for the brown, say some red in the shadows and yellow/orange in the highlights. Speaking of which, if your not going to use a spec map for them you could paint some more lighting in there, at the moment they are a little bit flat.
Some loose hanging folds in there could help bring out a more realistic look. If you look at the in game shot, it doesnt quite have that natural look, its too flat and cylindar looking. Same with the fingers on the glove, they are a bit too straight.
As I said above, this actually some pretty good work, so keep at it.

Submitted by palantir on Thu, 23/02/06 - 8:42 AMPermalink

Yeah, it sucks when you don?t get many/any responses, but don?t worry, this forum seems to have been very quiet lately. I guess if people don?t respond to your work, you can assume it?s because your work is good and they can?t find anything to crit :D

I can?t see much to crit ? it?s a pretty good-looking texture. Is it all photo sourced?

Submitted by LOOM on Thu, 23/02/06 - 9:17 AMPermalink

thanks guys , apreciate it.

Makk - ill try and work on wrinkles and creases on a later date.
not very good at them...yet.

palantir - everything is hand painted.

Submitted by MoonUnit on Thu, 23/02/06 - 8:05 PMPermalink

thats really good man, especially for matching somebody elses full body skin

Submitted by 3DArty on Tue, 28/02/06 - 9:37 PMPermalink

Hi LOOM

Like Makk was saying do think your work is bad if you don't get any feed back. It looks good to me but as makk was saying there is a bit more you could do to it just to make it just that much more better. It just one of them things that you get to see up close in game so its good to add a bit more detail to it if its needed.

But well done, And send Simon a big KISS from me he likes that kind of thing. LOL

Submitted by MoonUnit on Wed, 01/03/06 - 4:53 AMPermalink

yeah, this place has got twenty times the lurkers then it does those who stop to comment and were all really guilty of it ourselves too. dont take it too close to heart

Submitted by LOOM on Wed, 01/03/06 - 11:38 AMPermalink

i will do, 3darty. lol[:I]

thanks for the feedback guys.

Posted by LOOM on

3D ARTY was on Off-limits a while ago , and skinned their rogue player model.

[img]http://www.sumea.com.au/simages2/1591_AL.jpg[/img]

I had the task to texture the FPS player arms, based on his player skin.

[img]http://www.sourceblog.net/loom/PORTFOLIO/offlimits_roguearms.jpg[/img]

just wondering what you guys think? :)

you can checkout the mod at www.off-limits.be


Submitted by LOOM on Thu, 23/02/06 - 12:59 AMPermalink

i know im not very good, but i'd still like some comments please.[:(]

Submitted by Makk on Thu, 23/02/06 - 1:54 AMPermalink

Hey man, dont let the lack of replies get to you. This can be a very quit messageboard at times :)
The arms actaully look good.I like the material definition going on.
They could do with a few different colours for the brown, say some red in the shadows and yellow/orange in the highlights. Speaking of which, if your not going to use a spec map for them you could paint some more lighting in there, at the moment they are a little bit flat.
Some loose hanging folds in there could help bring out a more realistic look. If you look at the in game shot, it doesnt quite have that natural look, its too flat and cylindar looking. Same with the fingers on the glove, they are a bit too straight.
As I said above, this actually some pretty good work, so keep at it.

Submitted by palantir on Thu, 23/02/06 - 8:42 AMPermalink

Yeah, it sucks when you don?t get many/any responses, but don?t worry, this forum seems to have been very quiet lately. I guess if people don?t respond to your work, you can assume it?s because your work is good and they can?t find anything to crit :D

I can?t see much to crit ? it?s a pretty good-looking texture. Is it all photo sourced?

Submitted by LOOM on Thu, 23/02/06 - 9:17 AMPermalink

thanks guys , apreciate it.

Makk - ill try and work on wrinkles and creases on a later date.
not very good at them...yet.

palantir - everything is hand painted.

Submitted by MoonUnit on Thu, 23/02/06 - 8:05 PMPermalink

thats really good man, especially for matching somebody elses full body skin

Submitted by 3DArty on Tue, 28/02/06 - 9:37 PMPermalink

Hi LOOM

Like Makk was saying do think your work is bad if you don't get any feed back. It looks good to me but as makk was saying there is a bit more you could do to it just to make it just that much more better. It just one of them things that you get to see up close in game so its good to add a bit more detail to it if its needed.

But well done, And send Simon a big KISS from me he likes that kind of thing. LOL

Submitted by MoonUnit on Wed, 01/03/06 - 4:53 AMPermalink

yeah, this place has got twenty times the lurkers then it does those who stop to comment and were all really guilty of it ourselves too. dont take it too close to heart

Submitted by LOOM on Wed, 01/03/06 - 11:38 AMPermalink

i will do, 3darty. lol[:I]

thanks for the feedback guys.