Skip to main content

Animator and Texturer/Modeler's for Blue Tongue

  • In my first and previous post in this game dev log entry, I had written that I wanted to do a game which was a collection of simple retro games. Unity released a new major release (2019.3) while I was putting the initial project together, and I…

  • Well, I'm making a game . I'm spending the next few weeks on making a small game to showcase the gamedev log feature on tsumea where any member can create a game entry and other members can post journal posts with art, music or just development…

  • Just a test #2. Still working on the new section.

  • So, I got a Commodore 64 when I was in the 4th grade. It came bundled with a Rolf Harris picture building program on casette tape which never loaded properly but from what I could tell by its box cover, you could build pictures from a selection…

  • Yes, the site looks very different and I've had to prematurely switch to this new theme that I'm working on for a few reasons, the main one is that changing certain aspects of the site to fit the new theme will affect how the old one looks for…

  • (this is just a test, please ignore this entry)

    Here is some of my old work.. the first pic is of a 3d model of a human head I was working on about 2 years ago in 3dsmax, using nurbs. If I had to do it again, I wouldn't model a head with…

I currently work for

Submitted by souri on
Forum

Tuesday, January 18, 2005 - 3:59:44 PM. Posted by Andrew
Blue Tongue Entertainment Limited
www.bluetongue.com

Blue Tongue Entertainment Limited is one of Australia's premier studios, priding itself on creating only AAA titles, and hiring only AAA talent. In a truly competitive industry, Blue Tongue has been able to build a good reputation as a highly skilled and respected developer. We are currently hiring one Animator and a number of Texturer/Modeler's.

Animators
The Animator is responsible for setting up and animating 3D
characters generated by the art department

Job Description/Responsibilities:
� Character rigging
� Character modeling when necessary
� Character texturing when necessary
� Constructing bone rigs and painting skins for existing models
� Creating world-class animations for organic and inorganic models
� Lip synching and facial animation for scripted sequences
� Working within strict time constraints
� Reporting to art director, producer and project manager

Required Skills/Experience
� Minimum 4 years games industry experience
� Proven animation skills (2 and 4 legged characters)
� Proven modeling skills
� Proven texturing skills
� Strong knowledge of Maya animation system
� A keen eye for lighting, shading, color, detail and form
� An ability to create natural motion, quickly and with ease
� Exceptional attention to detail (down to the pixel/material level)
� Expert in Max5, Character studio (especially biped), Photoshop
� Strong concept sketch ability a major plus
� Familiarity with technical concepts of real time rendering a plus
� Passion for games and achieving excellence � someone who always strives to improve
� Objectives driven
� A team player who has a disciplined and professional work ethic

Texturer/Modeler
Job Description/Responsibilities:

� Creating world-class geometry and textures for organic and inorganic
game models from concept sketches
� Creating higher quality models for scripted sequences and facial
animation
� Working within strict time constraints
� Reporting to art director, producer and project manager

Required Skills/Experience:
� Passion for games and achieving excellence � someone who always
strives to improve
� A keen eye for lighting, shading, color, detail and form
� Exceptional attention to detail (down to the pixel/material level)
� Expert in Max5, Character studio, Photoshop
� Objectives driven
� A team player who has a disciplined and professional work ethic
� Strong concept sketch ability a major plus
� Industry experience a major plus
� Strong animation skills a plus
� Familiarity with technical concepts of real time rendering a plus

Candidates should submit their portfolio, demo reel, and/or links to web sites with samples. Electronic material submissions only please. ZIP file attachments should not exceed 5 Mb.

Send your completed application to: jobs@bluetongue.com

Posted by souri on
Forum

Tuesday, January 18, 2005 - 3:59:44 PM. Posted by Andrew
Blue Tongue Entertainment Limited
www.bluetongue.com

Blue Tongue Entertainment Limited is one of Australia's premier studios, priding itself on creating only AAA titles, and hiring only AAA talent. In a truly competitive industry, Blue Tongue has been able to build a good reputation as a highly skilled and respected developer. We are currently hiring one Animator and a number of Texturer/Modeler's.

Animators
The Animator is responsible for setting up and animating 3D
characters generated by the art department

Job Description/Responsibilities:
� Character rigging
� Character modeling when necessary
� Character texturing when necessary
� Constructing bone rigs and painting skins for existing models
� Creating world-class animations for organic and inorganic models
� Lip synching and facial animation for scripted sequences
� Working within strict time constraints
� Reporting to art director, producer and project manager

Required Skills/Experience
� Minimum 4 years games industry experience
� Proven animation skills (2 and 4 legged characters)
� Proven modeling skills
� Proven texturing skills
� Strong knowledge of Maya animation system
� A keen eye for lighting, shading, color, detail and form
� An ability to create natural motion, quickly and with ease
� Exceptional attention to detail (down to the pixel/material level)
� Expert in Max5, Character studio (especially biped), Photoshop
� Strong concept sketch ability a major plus
� Familiarity with technical concepts of real time rendering a plus
� Passion for games and achieving excellence � someone who always strives to improve
� Objectives driven
� A team player who has a disciplined and professional work ethic

Texturer/Modeler
Job Description/Responsibilities:

� Creating world-class geometry and textures for organic and inorganic
game models from concept sketches
� Creating higher quality models for scripted sequences and facial
animation
� Working within strict time constraints
� Reporting to art director, producer and project manager

Required Skills/Experience:
� Passion for games and achieving excellence � someone who always
strives to improve
� A keen eye for lighting, shading, color, detail and form
� Exceptional attention to detail (down to the pixel/material level)
� Expert in Max5, Character studio, Photoshop
� Objectives driven
� A team player who has a disciplined and professional work ethic
� Strong concept sketch ability a major plus
� Industry experience a major plus
� Strong animation skills a plus
� Familiarity with technical concepts of real time rendering a plus

Candidates should submit their portfolio, demo reel, and/or links to web sites with samples. Electronic material submissions only please. ZIP file attachments should not exceed 5 Mb.

Send your completed application to: jobs@bluetongue.com