[IMG] http://daniel-schlumpp.customer.netspace.net.au/Centerror600x450%232.jpg [/IMG]
[IMG] http://daniel-schlumpp.customer.netspace.net.au/Centerror600x450.jpg [/IMG]
Here is my submission for this challenge. This is a little some that I drew last month that might be suitable for this challenge. I still want add some more details to it. The character is bit like a centaur but is made up from a human torso attached to some kind of demon dog.
Schlumpy
I have started a rough base mesh to see how best to distribute the polygons. Most of the models I make are normally no more than 3k, so this will be a challenge and a bit of fun. The model at the moment is 5.5k and took about 3 hrs.
Schlumppy
[img]http://www.sumea.com.au/forum/attached/Schlumppy/20047184550_Sumea6Schl… [/img]
A bit of a update.
Last night I started to fill in some of the details for the head and remove some of the unnecessary polygons. Planing on doing some work on his arms and back tonight.
Schlumppy
[img]http://www.sumea.com.au/forum/attached/Schlumppy/200471952411_Sumea6Sch…" [/img]
Rastus and Aven: Beside the rough base mesh I haven?t put much definition in to his arms yet, planing on doing so soon. I must agree he does look a bit bow legged, have to fix that. Aven, yeah he doesn?t look as evil as I wanted him to, maybe when he is textured that will help.
I have just read Malus comment in the Sticky thread about some concepts not really being survival/horror. I think that I?m one of them, my guy is more DOOM 3 than Resident Evil or Silent Hill. So I have started a new concept. I will however finish Centerror. Here is my new concept. He is a gardener that has been taken over by his favourite plant.
Schlumppy
[img]http://www.sumea.com.au/forum/attached/Schlumppy/200471981419_Sumea6Sch…]
Ahh, now that?s a good submission for this challenge ? right on topic! It?s a clever idea. I?d like to see how you plan on doing his face. Will the plant life be evident? Or will he be more like a plant infected zombie type guy?
Cool idea [:)]
It?s good that you plan on finishing that other monster also. He was coming along nicely.
[img]http://www.sumea.com.au/forum/attached/Schlumppy/200472433521_Sumea6Sch…"[/img]
This will most likely be my final concept. Planning on making a start on the model tomorrow.
Schlumppy
Here is another concept that I did last night. This picture is for a front reference to model from. I think I have set myself a challenge with the vines, I can see them taking up a lot of polyies and should be interesting to model. I have started the model, it is fairly low in polyies at the moment. He doesn?t look too scary at the moment have to work on that.
Schlumppy
[img]http://www.sumea.com.au/forum/attached/Schlumppy/2004725102638_Sumea6Sc…]
[img]http://www.sumea.com.au/forum/attached/Schlumppy/200472510270_Sumea6Sch…"[/img]
I really like the idea and the sketch is pretty cool.
My only crit would be to take away the mouth in a mouth on the torso...the long snake like one...I think it's a bit overkill in my personal opinion...but I could be wrong. If you look into actual plants like that (I forget their name) maybe there is enough detail in their mouth area to reduce it to the real version?? Like snagging spindles or poison barbs. That way the rest of him could pull in his prey and stab/tangle him until he can subdue them....
...or something :)
[img]http://www.sumea.com.au/forum/attached/Schlumppy/200472742445_Sumea6Sch… [/img]
I never realised just how much 8000 polys is for making a model. I must say I?m a bit out of my depth, most of the models I make are no more that 3k . This model is made the way I usually do, with edit mesh then put a tessellate on it. This is going to take a while.
Schlummpy
quote:I never realised just how much 8000 polys is for making a model. I must say I?m a bit out of my depth, most of the models I make are no more that 3k.
And thats the reason I set it, I noticed everyone (myself included) had a nice little groove they liked to rest in. [:)]
Tis a challenge after all. [^]
I decided to concentrate on the face for the moment, I think I was getting a bit too far head of myself with the previous mesh, there wasn?t enough detail in it. I must thank my sister for suggesting that his tongue could be like the thing coming out of his chest. I think it looks good and makes him scarier. The poly count is abit high at 5.5k, but it shouldn't be too hard to reduce later. Next I?m going to add vines to one side of his face. Any comments?
Schlumppy
[img]http://www.sumea.com.au/forum/attached/Schlumppy/20047294447_Sumea6Schl…]
After seeing Delmo?s model my first thought was ?Game over Man, Game over!? Then my next thought was I can?t wait to see everyone else?s, for Delmo has defiantly raised the bar. Now we are all going to have to work a lot harder. But in the end we are all going to have some really good models that are sure to impress people. So here is an update of my work. I have reached the 8k mark. Now he has legs and a vine arm. Going to start his stumpy leg next
Aven: I?m going to leave the tongue the way it is for the moment, for I can always remove it later. I might though change the head/mouth of the planet so that it looks more like a Venus fly trap, same with the one coming out of his chest.
Schlummpy
[img]http://www.sumea.com.au/forum/attached/Schlumppy/200473143233_Sumea6Sch…]
looking superb, definately one of the forerunners right now. the only thing i notice is that his legs/pants don't seem to be quite up to the standard of the rest of the model (they seem quite shapeless and blocky, although im sure its only because you havnt worked on them as much as the rest, just though id point it out. keep it up though, its coming along really well
looks great so far, although i think you could make the mans torso attach directly to the pillar as it looks a little strange with it clutching its sides, looking forward to the modelling.