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Level designer - NSW

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I currently work for

Submitted by souri on
Forum

Not sure which developer this is for (the advertisement is from an agency)... It could be for Microforte or Perceptionn...

--- the nasty link ---
http://jobsearch.gov.au/JobDetails/JobDetails.aspx?st=11&WHCode=0&TextO…>%20%2c2033%2c2063%2c3296%2c2099%2c2064%2c2035%2c2237%
2c3295&BroadLoc=1&SessionID=488531252&print=0&LocText=&PostCode=&SurArea=&FPTCode=&NewJobs=&Indig=&JobCard=&NewApp=&GreenCorp=&Keywords=&DefArea=&RefKW=&jnm=&DefJobType=&GovDept=&GovClass=&JobTenure=&NumMJL=0&CommJobs=0&CurPage=4&TotalRec=182&JobPos=67&JobID=52307370&SortDir=0&SortField=0&

-----------------

Details of Job Selected
Location New South Wales - Sydney - Multiple Locations
Occupation All Jobs

Employer Reference JN/00120411
Job Number 52307370 Modified 14/02/2003
Job Name Level designer for Computer Game Animation
Job Location NSW-metro
Job Description This is a rare opportunity to be involved in creating exciting action style missions that take place in an evolving world of intrigue - complete with bustling cities, treacherous frontier settlements, abandoned compounds, and eerie, robotic constructs that delve deep into the earth. Your level designs will feed the mission generation system sending players on assignments such as installation rushes, hostage rescues and stealthy infiltrations. Your understanding of gameplay and your ability to configure and tune level layouts, will work to bring the architecture, props, lighting, event triggers and AI scripting together into a fun, atmospheric experience. You will be using assets created by the artists and do not need texturing or modeling skills. You will work under direction of the Lead Designer. You will need to have the ability to design in a collaborative environment, contributing and evaluating ideas in both your own, and your co-workers, levels.
Required Skills:

Demonstrated ability to construct interesting game levels

Previous experience using game editors / scripting systems

Ability to design to given specifications

Ability to analyse and tune level layouts to maximize gameplay

Good communication skills

Good collaborative team skills

To apply, in addition to your resume, please send us a portfolio URL or CD containing completed level designs. Playable levels are encouraged, but commented walkthroughs are acceptable. For playable levels, please include loading instructions. You`ll also want to indicate what parts of the level you created, a summary of your thought process, and an analysis of the completed design.

Duration N/A
Pay 60000
Start ASAP

Contact Organisation JobNet Pty Ltd
Agency Hays I.T Personnel (Sydney)
Contact Name hit1.sydney@hays.com.au
Phone 0282269777
Fax 0292315480
Email HIT.SYDNEY@HAYS.COM.AU

How to Apply
Please send Resumes (CV's) as WORD (any version) attachments (please quote reference 220816833)
Enquiries from all suitable Job seekers welcome

Posted by souri on
Forum

Not sure which developer this is for (the advertisement is from an agency)... It could be for Microforte or Perceptionn...

--- the nasty link ---
http://jobsearch.gov.au/JobDetails/JobDetails.aspx?st=11&WHCode=0&TextO…>%20%2c2033%2c2063%2c3296%2c2099%2c2064%2c2035%2c2237%
2c3295&BroadLoc=1&SessionID=488531252&print=0&LocText=&PostCode=&SurArea=&FPTCode=&NewJobs=&Indig=&JobCard=&NewApp=&GreenCorp=&Keywords=&DefArea=&RefKW=&jnm=&DefJobType=&GovDept=&GovClass=&JobTenure=&NumMJL=0&CommJobs=0&CurPage=4&TotalRec=182&JobPos=67&JobID=52307370&SortDir=0&SortField=0&

-----------------

Details of Job Selected
Location New South Wales - Sydney - Multiple Locations
Occupation All Jobs

Employer Reference JN/00120411
Job Number 52307370 Modified 14/02/2003
Job Name Level designer for Computer Game Animation
Job Location NSW-metro
Job Description This is a rare opportunity to be involved in creating exciting action style missions that take place in an evolving world of intrigue - complete with bustling cities, treacherous frontier settlements, abandoned compounds, and eerie, robotic constructs that delve deep into the earth. Your level designs will feed the mission generation system sending players on assignments such as installation rushes, hostage rescues and stealthy infiltrations. Your understanding of gameplay and your ability to configure and tune level layouts, will work to bring the architecture, props, lighting, event triggers and AI scripting together into a fun, atmospheric experience. You will be using assets created by the artists and do not need texturing or modeling skills. You will work under direction of the Lead Designer. You will need to have the ability to design in a collaborative environment, contributing and evaluating ideas in both your own, and your co-workers, levels.
Required Skills:

Demonstrated ability to construct interesting game levels

Previous experience using game editors / scripting systems

Ability to design to given specifications

Ability to analyse and tune level layouts to maximize gameplay

Good communication skills

Good collaborative team skills

To apply, in addition to your resume, please send us a portfolio URL or CD containing completed level designs. Playable levels are encouraged, but commented walkthroughs are acceptable. For playable levels, please include loading instructions. You`ll also want to indicate what parts of the level you created, a summary of your thought process, and an analysis of the completed design.

Duration N/A
Pay 60000
Start ASAP

Contact Organisation JobNet Pty Ltd
Agency Hays I.T Personnel (Sydney)
Contact Name hit1.sydney@hays.com.au
Phone 0282269777
Fax 0292315480
Email HIT.SYDNEY@HAYS.COM.AU

How to Apply
Please send Resumes (CV's) as WORD (any version) attachments (please quote reference 220816833)
Enquiries from all suitable Job seekers welcome