Hi all, there is some very cool work happening for this comp. I decided to have a go too. Here is the start of my model... obviously still needs lots of work, I can get rid of quite a few polys, fix up other areas and obviously certain things are missing - arms! I saw a pretty cool high poly robot on another 3d site with a similar backpack shield thingy that I liked, so I decided to do something similar on the back of my model. So far it is about 2700 polys (tris), so i think im on track, especially cause i can rid of quite a few, the upper body particularly needs lots of work. anyway i will try to put some time into the model this week and finish it off...
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Hi all,
Here's an update, I believe that the model is finished unless I get lots of feedback saying that things need work! and onto unwrapping, texturing and rigging. I think I should find out the go about UT shaders too! The model is 3499 polys (tris).
The gun is 600 polys - is this too much for this type of game?
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Hi all, thought it was time for an update... When upwrapping I was able to get rid of about 40 polys, and then put them into other areas. The polycount is now exactly 3500. I have now started texturing, and have a base texture for most of the main model, just need to start the back shield thingy and a couple of other bits on the back. I will probably get time next week to finish the texturing and touch up what ive started. Certain parts need it a lot.
Cheers for the feedback so far...
DamienP - cheers, yeah the thing on the back is a shield, its a good idea to have it setup to rotate, i didnt do this and probably too late to go back. But i'll keep it in mind if i do something similar again.
Livewire - cheers for the info on the gun count
3darty - cheers, your model is looking great finished
lechy - cheers, hows ur model going? u better get it finished, i reckon u have a good shot at winning if u finish it.
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Hi all, here's an update...
nearly finished character texture, still needs touching up in some areas. I have done a rough skinning job on him so i can 'pose' him. I have started texturing the gun and will post an update of that too.
Cheers for the comments Kizza and Livewire, sorry for the blurry image i posted b4. Hopefully this new one will show the texture clearer/sharper. i changed the method of rendering for it. I will post the unwrap and texture flats soon.
Cheers popawheelie, here's an update with some more scatches etc on the armour.
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Cheers Anuxinamoon,I agree with ur comment about rendering with Catmaull-Rom. This last pic I rendered using it after my mate pic-poc recommended it to me. I can definately see the difference, i think i will check out the different methods of rendering and see what is better for film/tv too. There's definately still areas that need more detail in the texture itself, i will do some touchups when i have time next week.
Another update... I have tried to put a bit more colour into the character, and also sharpen the texture. I am liking the chipped metal look of lechy's character and might try to do the same a little with mine. Can we use spec maps? if so I might do one too.
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Not bad Pauly, Definetley and improvement over the last one, I'm not sure if the chipped paint will work the way you want it to because your texture is already pretty busy, but give it a go. I really like the look of the head. The gray middle chest plate has a fuzzy line going around the inside of it, I dont think that should be there as it looks a little odd. I still don't know about the specular maps so I'll just texture mine without for now. cheers
Finished!
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Great work pauly. You may be able to whack off a few polys from the shield thing though. cheers.