http://money.cnn.com/2003/02/11/commentary/game_over/column_gaming/inde…
I thought this was pretty amazing..
quote:Work on "Sovereign," a massively multiplayer real time strategy game, has been terminated after more than four-and-a-half years of development. Ambitious in nature, the game had hoped to replicate a continuous global war that supported up to 500 players. Diplomacy would have played as significant a role as the player's tactical abilities.
"We came to a decision that it was not going to be what we wanted it to be," said McDaniel. "It never really had the magic."
over 4 years of dev work!! I'm sure Sony has deep enough pockets to handle things like that, but wow.. imagine devoting 4 and a half years of your life working on a product, only to have it cancelled at the end..
That reminds me of some recent fighting game that was taken off the shelves recently due to religious overtones.. - they weren't making a new edited version for rerelease either. Ouch. Put these two in the "game developer game screw up" list..
Oh, and put Daikatana there too.. and a question mark next to Duke Nukem Forever, and Team Fortress 2.. [;)]
Heh, I remember Romero announcing Daikatana 2 was going to be made with the Unreal engine 2 years before Daikatana came out... :P
Ethan Watson, teh brand spankin' new Krome employee.