I toally forgot about this challenge, which is stupid because when I first read about it I designed a character, and then I've spent much of the time working on him. He's almost complete... although I noticed one small problem... he's over the polycount by 116. Damn! If I'd remembered that I designed him for this I wouldn't have let that happen. Oh well.
I'll post the original sketches and post some of the 3D wip a bit later.
[img]http://www.jackethead.com/kizza/junk/sumeasketches.jpg[/img]
[img]http://www.jackethead.com/kizza/junk/male-side.jpg[/img]
I'm going for a heavy, with mid to long range, splash damage.
Haha, excellent, thanks!
This is a little comic I put together after I tried to stick him into UT2004 using the default rig and animations.
The rig stretched his legs, and I forgot to place the weapon bone so I bound the weapon to his root joint, just a test.
He's actually using a custom rig and custom animations. I've just finished painting the custom rig's weights today.
Enjoy!
[img]http://www.jackethead.com/kizza/junk/mgc-ingame.jpg[/img]
Thanks!
He's now rigged! Just need to fix the placement of two UVs.
[img]http://www.jackethead.com/kizza/blog/wp-content/mgcyay.jpg[/img]
Hurray!
[img]http://www.jackethead.com/kizza/blog/wp-content/tinylegs3493.jpg[/img]
Yep, I got him down to 3493! Hurrah!
MoonUnit: Thanks for the comments. I know what you mean, the violently blue straps came up when I was modelling him and I thought about switching them to gray, or some more destaturated colour, but in the end they've grown on me. Yeah, terrible for camoflauge.
Took a bit of a break, modelled Gir from Invader Zim, and rigged a friend's character.
With the deadline looming I started his weapon models. The first of two the big gun.
[img]http://www.jackethead.com/kizza/blog/wp-content/mgcgun002.jpg[/img]
The second, the small pistol, is coming next, and is using the blank UV space.
Also thinking of revising his back, and the backpack on it.
Left it 'til the last minute, but I got it done. (All I had to do was the images)
[img]http://www.jackethead.com/kizza/junk/tinylegs_shaded.jpg[/img]
[img]http://www.jackethead.com/kizza/junk/tinylegs_wires.jpg[/img]
[img]http://www.jackethead.com/kizza/junk/tinylegs_uvs.jpg[/img]
[img]http://www.jackethead.com/kizza/junk/tinylegs_textures.jpg[/img]
[img]http://www.jackethead.com/kizza/junk/tinylegs_final.jpg[/img]
Hahaha.
Thanks guys.
[img]http://www.jackethead.com/kizza/blog/wp-content/tinylegs_guns_large.jpg…]
I chucked together a quick turntable of Tinylegs if anyone's interested.
http://www.jackethead.com/kizza/blog/?page_id=38
So... the work in progress pics:
[img]http://www.jackethead.com/kizza/junk/male-032-smooth.jpg[/img]
[img]http://www.jackethead.com/kizza/junk/male-053-wires.jpg[/img]
[img]http://www.jackethead.com/kizza/junk/male-076-wires.jpg[/img]
[img]http://www.jackethead.com/kizza/junk/male-076-smooth.jpg[/img]
[img]http://www.jackethead.com/kizza/junk/male-003b-texture.jpg[/img]
I'm currently working on his rig/weights
And I'm over the polylimit so I'm probably gonna go in, delete some faces I don't need, and maybe get rid of some of the utility belt items... maybe... at least for the comp.