Skip to main content

Blue Tongue is Expanding

  • Just a quick test for embedding Soundcloud music and music sets into Journal posts on tsumea.

    Alright, it seems to be working! So, this is primarily for the growing number of musicians on here. In the same way that artists have been…

  • Just posting a note letting you all know that our Australasia-wide events page is back after a massive overhaul! The short summary is that it's now much easier for members to add any upcoming event to our events page, and more useful for those…

  • The tsumea challenge #1 has commenced! The countdown ticker box on the front page as well as the challenge page contains this challenge's theme which is "Guns in the sky".

    All the information on how to take part is…

  • Be sure to grab Vertex, a series of *FREE* ebooks with contributions from many professional games artists from studios such as Blizzard Entertainment and Ubisoft on a variety of topics, including sculpting, modeling, color theory, texture…

  • Defiant Development are showing off some beautiful artwork from their upcoming card game, Hand of Fate.

    Hand of Fate is currently crowdsourcing funds on Kickstarter with just over two days left in the campaign, so if you're interested in…

  • Check out this awesome Burden related art which Pixelpickle are using as the cover photo on their Facebook page!

    Keep up to date with all the developments on…

  • Hi there, this is tsumea, the resident bot. Apart from importing all the media and things on the site, this account will also be reporting on game related art from local developers and studios who aren't here to show off their work.

    This…

  • TLDR: If you're a games developer or digital creative (concept artist, modeller, programmer, game designer etc) then the new changes that have been implemented on tsumea were made with you in mind. Establish your digital creative or games…

  • So, I got the crazy idea to migrate tsumea to a different plan with our webhost since we were running really outdated versions of server software (php, control panel, everything). There were some interesting features that I wanted to test and…

  • PALGN, an Australian based gaming news / community website established in 2003 is apparently in the shitter. A lack of transparency, communication, and any real action from PALGN's new owner to fix the site's long standing technical problems has…
Submitted by tsumea on




Blue Tongue Entertainment



? Be part of a global team, accessing a wealth of experience and knowledge within the THQ group

? Development on current and next-generation consoles



Blue Tongue Entertainment, a video game developer based in Melbourne, Australia.

Blue Tongue currently has 80 employees and is part of THQ Inc- a leading worldwide developer and publisher of interactive entertainment software. The company has developed for all popular video game systems, and has experience in many genres.



Blue Tongue Entertainment was founded in October 1995. Titles produced include AFL Finals Fever (PC), Starship Troopers (PC), Jurassic Park: Operation Genesis (PS2/Xbox/PC) and more recently Barnyard (PS2/GameCube/PC/Wii) and Nicktoons Battle for Volcano Island (PS2/GameCube). The studio is currently working on two new titles, an action-adventure game for Microsoft Xbox 360, Sony Playstation 2, and Nintendo Wii, and a new IP exclusive to the Nintendo Wii. With continued growth and a line-up of exciting next-gen projects in development, the future for Blue Tongue is a bright one.





Game Systems Programmer



An opportunity exists for a talented programmer to join the Technology Team at THQ Bluetongue Entertainment. This is a unique opportunity to work on defining and implementing the systems code for Bluetongue?s next-generation game engine for Playstation3 and Xbox 360.



Job Role:



? Research and development of new technologies for Playstation3 and Xbox 360.

? Development of reusable systems architecture.

? Completion of programming tasks in accordance with the technical schedule.

? Functional testing and documentation of all code.



Job Requirements:



? Strong C/C++ skills.

? Specialist knowledge in at least one area of game systems programming.

? Proven experience working in a game systems programming environment.

? A strong documentation ethic.

? Ability to follow a coding standard closely.

? Ability to make accurate estimates on design and implementation of systems programming tasks.



Advantages:



? Experience working on Playstation 3 and/or Xbox 360 platforms as a systems programmer.

? Knowledge of multicore and/or multithreaded programming techniques.

? CELL BBE familiarity.

? Shader language familiarity (HLSL, Cg).

? Any experience working with common middleware packages.

? Network game programming experience.

? Familiarity with common "next-gen" graphical techniques.

? Any experience working with managed C++ and/or C#.





Tools Programmer



An opportunity exists for a talented programmer to join the Technology Team at THQ Bluetongue Entertainment. This is a unique opportunity to work on defining the tools and technology for the company?s push to next-generation games for Xbox 360 and Playstation3.



Role

? Development of tools and technology in the support of game development teams.

? Training and tuition of developers in the use of tools and technology.

? Support and maintenance of tools.

? Design and implementation of game content pipelines.

? Reports to the Technical Director.



Job Requirements

? Strong C/C++.

? Strong C# and experience writing and maintaining managed code.

? Experience with defining tools and content generation pipelines for at least one shipping game, or similar work-related experience.

? A strong documentation ethic.

? Ability to train and mentor content creators in the use of tools created.

? Experience with Perl, BAT and other common scripting language alternatives.



Advantages

? Experience generating platform specific assets for next-generation console hardware.

? Experience defining a CruiseControl.NET server (or similar continuous integration system).

? Experience with build scripting (NAnt, MSBuild, Make files).

? Experience creating a unit testing framework.

? Experience working with Maya and MEL scripting.

? Experience working with Collada.

? Experience working with shader languages (HLSL, Cg).

? Experience writing model exporters, explorer extensions, MFC.

? Experience with XSL, velocity templates, style sheets and XML coding.

? Network programming experience.





QA Programmer

The QA Programmer will be responsible for developing and maintain various tools used by the Quality Assurance team. This includes the auto build system for all projects. This will involve the creation and maintenance of scripts, macros, build reports and the maintenance of required build applications and development tools (e.g. SDKs, compilers, exporters, level editors etc). This role will also involve the maintenance of the bug and task database application and associated scripts. This position will report directly to the Lead QA Tester.



Position:-

? Development of QA related tools (Some tools may be used across both Australian sites)

? Maintain the auto build system including updates to SDKs and other development tools, implementation of additional functionality requested by the QA Manager and Project Manager.

? Maintain the bug tracking system and scripts including the implementation of additional functionality requested by the QA Manager

? Maintain the tasks tracking system and scripts including the implementation of additional functionality requested by the project managers.

? Support testing staff

? Clear and concise communication of all issues



Requirements:-    

? Enthusiasm and knowledge of video games in general

? Programming experience (Preferred languages are: C++, C#/.NET),

? Scripting languages (VBScript, Game Monkey Script, Lua).

? Experience using Visual Studio.NET

? Game industry experience an advantage

? University degree in Computer Science desired



Technical Artist



The Technical Artist is responsible for ensure efficiency of the art pipeline and non-game-specific documentation and providing technical and art support to teams where appropriate. This position will report directly to the Lead Artist.



- Position:- --



? Research and develop process and tools to support future art development.

? Understanding the needs of current and future game development as it relates to art; including shaders, optimal graphical performance and visual effects.

? Designing shaders and visual effects.

? Research and implement competitive production techniques.

? Work closely with all disciplines, but especially the technology teams.

? Identify and recommend software and hardware needs.

? Provide both technical and creative support to art teams as required.



-Requirements:- --



? Significant games industry experience in a related role.

? Proven technical art skills.

? Proficiency in MELScript or MAXScript programming

? Strong knowledge of Maya and 3dsmax.

? Love of games and multiple genres appreciated.

? Art degree preferred.





Animator



The Animator is responsible for setting up and animating 3D characters generated by the art department. The successful applicant will be able to Creating world-class animations for organic and inorganic models. This position will report directly to the Lead Artist.



Position:-



? Character rigging and Character modeling when necessary

? Character texturing when necessary

? Constructing bone rigs and painting skins for existing models

? Lip synching and facial animation for scripted sequences



Requirements:-



? Games industry experience

? Proven animation skills (2 and 4 legged characters)

? Proven modeling skills and texturing skills

? An ability to create natural motion, quickly and with ease

? knowledge of Maya animation system

? Expert in Max5, Character studio (especially biped), Photoshop





Junior Animator



The Animator is responsible for setting up and animating 3D characters generated by the art department. The successful applicant will be able to create world-class animations for organic and inorganic models. This position will report directly to the Lead Artist.



Required skills:-



? Proven animation skills (a range of examples which could include 2 or 4 legged characters, dialogue, cartoon or realistic animation)

? An ability to create natural motion, quickly and with ease

? knowledge of rigging with Max or Maya

? attention to detail



The following are highly regarded:-



? Proven modeling skills and texturing skills

? Extensive knowledge of Maya or Max tools

? Formal art qualification



Visual Effects Artist



The Visual Effects Artist will be responsible for creating visual effects. This position will report directly to the Lead Artist.





Required skills:-



? Demonstrable illustration or design background

? Experience creating visual effects with Max or equivalent 3D packages

? Familiarity with Photoshop

? Attention to detail

? Industry experience



The following skills are highly regarded:-



? Proven 3D skills for both high-end and low resolution modeling a plus

? Love of games and multiple genres appreciated

? formal art qualification





Environment Artist



The Environment Artist will be responsible for modeling & texturing 3D environments. This position will report directly to the Lead Artist.



Required skills:-



? Demonstrable illustration or design background

? Proven 3D skills for both high-end and low resolution modeling in Max or equivalent 3d package.

? Familiarity with Photoshop.

? Proven ability in 3D environment creation.

? Attention to detail.



The following skills are highly regarded:-



? Games industry experience.

? Formal Art qualification.

? Love of games and multiple genres appreciated.





Junior Artist/Level Designer



The Level Designer is responsible for designing, object placement and scripting of the world in a game. This position will be working on a new IP on the Nintendo Wii system, this is a fantastic opportunity for someone that?s looking to break into the industry, or if you are just looking for an interesting and original project to be part of. This position will report directly to the Lead Designer.



Position:-



? Create and execute level design documents

? Place game objects throughout a world

? Set up scripts on objects

? Tune and balance levels, puzzles, triggers and effects



Requirements:-



? Game industry experience an advantage

? Proven ability to design engaging gaming experiences

? Ability to think and be familiar with 3D space

? Knowledge of 3D art tools

? Written English and creative writing skills a distinct advantage

? Knowledge of 3D art tools

? University Education desired



For a confidential discussion, please contact Andrew Kirkby, Recruitment Co-ordinator at akirkby@thq.com or +61 3 99149944.



Applications:-Please submit all applications via jobs@bluetongue.comSouri2007-07-24 23:39:35

Posted by tsumea on




Blue Tongue Entertainment



? Be part of a global team, accessing a wealth of experience and knowledge within the THQ group

? Development on current and next-generation consoles



Blue Tongue Entertainment, a video game developer based in Melbourne, Australia.

Blue Tongue currently has 80 employees and is part of THQ Inc- a leading worldwide developer and publisher of interactive entertainment software. The company has developed for all popular video game systems, and has experience in many genres.



Blue Tongue Entertainment was founded in October 1995. Titles produced include AFL Finals Fever (PC), Starship Troopers (PC), Jurassic Park: Operation Genesis (PS2/Xbox/PC) and more recently Barnyard (PS2/GameCube/PC/Wii) and Nicktoons Battle for Volcano Island (PS2/GameCube). The studio is currently working on two new titles, an action-adventure game for Microsoft Xbox 360, Sony Playstation 2, and Nintendo Wii, and a new IP exclusive to the Nintendo Wii. With continued growth and a line-up of exciting next-gen projects in development, the future for Blue Tongue is a bright one.





Game Systems Programmer



An opportunity exists for a talented programmer to join the Technology Team at THQ Bluetongue Entertainment. This is a unique opportunity to work on defining and implementing the systems code for Bluetongue?s next-generation game engine for Playstation3 and Xbox 360.



Job Role:



? Research and development of new technologies for Playstation3 and Xbox 360.

? Development of reusable systems architecture.

? Completion of programming tasks in accordance with the technical schedule.

? Functional testing and documentation of all code.



Job Requirements:



? Strong C/C++ skills.

? Specialist knowledge in at least one area of game systems programming.

? Proven experience working in a game systems programming environment.

? A strong documentation ethic.

? Ability to follow a coding standard closely.

? Ability to make accurate estimates on design and implementation of systems programming tasks.



Advantages:



? Experience working on Playstation 3 and/or Xbox 360 platforms as a systems programmer.

? Knowledge of multicore and/or multithreaded programming techniques.

? CELL BBE familiarity.

? Shader language familiarity (HLSL, Cg).

? Any experience working with common middleware packages.

? Network game programming experience.

? Familiarity with common "next-gen" graphical techniques.

? Any experience working with managed C++ and/or C#.





Tools Programmer



An opportunity exists for a talented programmer to join the Technology Team at THQ Bluetongue Entertainment. This is a unique opportunity to work on defining the tools and technology for the company?s push to next-generation games for Xbox 360 and Playstation3.



Role

? Development of tools and technology in the support of game development teams.

? Training and tuition of developers in the use of tools and technology.

? Support and maintenance of tools.

? Design and implementation of game content pipelines.

? Reports to the Technical Director.



Job Requirements

? Strong C/C++.

? Strong C# and experience writing and maintaining managed code.

? Experience with defining tools and content generation pipelines for at least one shipping game, or similar work-related experience.

? A strong documentation ethic.

? Ability to train and mentor content creators in the use of tools created.

? Experience with Perl, BAT and other common scripting language alternatives.



Advantages

? Experience generating platform specific assets for next-generation console hardware.

? Experience defining a CruiseControl.NET server (or similar continuous integration system).

? Experience with build scripting (NAnt, MSBuild, Make files).

? Experience creating a unit testing framework.

? Experience working with Maya and MEL scripting.

? Experience working with Collada.

? Experience working with shader languages (HLSL, Cg).

? Experience writing model exporters, explorer extensions, MFC.

? Experience with XSL, velocity templates, style sheets and XML coding.

? Network programming experience.





QA Programmer

The QA Programmer will be responsible for developing and maintain various tools used by the Quality Assurance team. This includes the auto build system for all projects. This will involve the creation and maintenance of scripts, macros, build reports and the maintenance of required build applications and development tools (e.g. SDKs, compilers, exporters, level editors etc). This role will also involve the maintenance of the bug and task database application and associated scripts. This position will report directly to the Lead QA Tester.



Position:-

? Development of QA related tools (Some tools may be used across both Australian sites)

? Maintain the auto build system including updates to SDKs and other development tools, implementation of additional functionality requested by the QA Manager and Project Manager.

? Maintain the bug tracking system and scripts including the implementation of additional functionality requested by the QA Manager

? Maintain the tasks tracking system and scripts including the implementation of additional functionality requested by the project managers.

? Support testing staff

? Clear and concise communication of all issues



Requirements:-    

? Enthusiasm and knowledge of video games in general

? Programming experience (Preferred languages are: C++, C#/.NET),

? Scripting languages (VBScript, Game Monkey Script, Lua).

? Experience using Visual Studio.NET

? Game industry experience an advantage

? University degree in Computer Science desired



Technical Artist



The Technical Artist is responsible for ensure efficiency of the art pipeline and non-game-specific documentation and providing technical and art support to teams where appropriate. This position will report directly to the Lead Artist.



- Position:- --



? Research and develop process and tools to support future art development.

? Understanding the needs of current and future game development as it relates to art; including shaders, optimal graphical performance and visual effects.

? Designing shaders and visual effects.

? Research and implement competitive production techniques.

? Work closely with all disciplines, but especially the technology teams.

? Identify and recommend software and hardware needs.

? Provide both technical and creative support to art teams as required.



-Requirements:- --



? Significant games industry experience in a related role.

? Proven technical art skills.

? Proficiency in MELScript or MAXScript programming

? Strong knowledge of Maya and 3dsmax.

? Love of games and multiple genres appreciated.

? Art degree preferred.





Animator



The Animator is responsible for setting up and animating 3D characters generated by the art department. The successful applicant will be able to Creating world-class animations for organic and inorganic models. This position will report directly to the Lead Artist.



Position:-



? Character rigging and Character modeling when necessary

? Character texturing when necessary

? Constructing bone rigs and painting skins for existing models

? Lip synching and facial animation for scripted sequences



Requirements:-



? Games industry experience

? Proven animation skills (2 and 4 legged characters)

? Proven modeling skills and texturing skills

? An ability to create natural motion, quickly and with ease

? knowledge of Maya animation system

? Expert in Max5, Character studio (especially biped), Photoshop





Junior Animator



The Animator is responsible for setting up and animating 3D characters generated by the art department. The successful applicant will be able to create world-class animations for organic and inorganic models. This position will report directly to the Lead Artist.



Required skills:-



? Proven animation skills (a range of examples which could include 2 or 4 legged characters, dialogue, cartoon or realistic animation)

? An ability to create natural motion, quickly and with ease

? knowledge of rigging with Max or Maya

? attention to detail



The following are highly regarded:-



? Proven modeling skills and texturing skills

? Extensive knowledge of Maya or Max tools

? Formal art qualification



Visual Effects Artist



The Visual Effects Artist will be responsible for creating visual effects. This position will report directly to the Lead Artist.





Required skills:-



? Demonstrable illustration or design background

? Experience creating visual effects with Max or equivalent 3D packages

? Familiarity with Photoshop

? Attention to detail

? Industry experience



The following skills are highly regarded:-



? Proven 3D skills for both high-end and low resolution modeling a plus

? Love of games and multiple genres appreciated

? formal art qualification





Environment Artist



The Environment Artist will be responsible for modeling & texturing 3D environments. This position will report directly to the Lead Artist.



Required skills:-



? Demonstrable illustration or design background

? Proven 3D skills for both high-end and low resolution modeling in Max or equivalent 3d package.

? Familiarity with Photoshop.

? Proven ability in 3D environment creation.

? Attention to detail.



The following skills are highly regarded:-



? Games industry experience.

? Formal Art qualification.

? Love of games and multiple genres appreciated.





Junior Artist/Level Designer



The Level Designer is responsible for designing, object placement and scripting of the world in a game. This position will be working on a new IP on the Nintendo Wii system, this is a fantastic opportunity for someone that?s looking to break into the industry, or if you are just looking for an interesting and original project to be part of. This position will report directly to the Lead Designer.



Position:-



? Create and execute level design documents

? Place game objects throughout a world

? Set up scripts on objects

? Tune and balance levels, puzzles, triggers and effects



Requirements:-



? Game industry experience an advantage

? Proven ability to design engaging gaming experiences

? Ability to think and be familiar with 3D space

? Knowledge of 3D art tools

? Written English and creative writing skills a distinct advantage

? Knowledge of 3D art tools

? University Education desired



For a confidential discussion, please contact Andrew Kirkby, Recruitment Co-ordinator at akirkby@thq.com or +61 3 99149944.



Applications:-Please submit all applications via jobs@bluetongue.comSouri2007-07-24 23:39:35