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Speed Demos

  • In my first and previous post in this game dev log entry, I had written that I wanted to do a game which was a collection of simple retro games. Unity released a new major release (2019.3) while I was putting the initial project together, and I…

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  • (this is just a test, please ignore this entry)

    Here is some of my old work.. the first pic is of a 3d model of a human head I was working on about 2 years ago in 3dsmax, using nurbs. If I had to do it again, I wouldn't model a head with…

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Submitted by souri on
Forum

Ok, I've been going a bit crazy with downloading these speed demo movies lately. They provide me with a glimpse of some great titles which I'll never otherwise have the opportunity to play or finish. It would be great if these guys didn't skip the intro and cutscenes but I guess that's why they call them speed demos. Anyway, if you got the bandwidth, I highly recommend taking a look!

http://speeddemosarchive.com/GameList.html

I have all the videos for Legend of Zelda: Wind Waker (it contains all the cutscenes and story too, and the artwork is FANTASTIC), and Resident Evil 4 (this game looks fantastic, although no cutsenes so you don't know what's going on).

I'm sure these speed demos would be incredibly useful for game designers as a reference for what other designers throw at players in the variety and complexity of puzzles throughout a game.

Posted by souri on
Forum

Ok, I've been going a bit crazy with downloading these speed demo movies lately. They provide me with a glimpse of some great titles which I'll never otherwise have the opportunity to play or finish. It would be great if these guys didn't skip the intro and cutscenes but I guess that's why they call them speed demos. Anyway, if you got the bandwidth, I highly recommend taking a look!

http://speeddemosarchive.com/GameList.html

I have all the videos for Legend of Zelda: Wind Waker (it contains all the cutscenes and story too, and the artwork is FANTASTIC), and Resident Evil 4 (this game looks fantastic, although no cutsenes so you don't know what's going on).

I'm sure these speed demos would be incredibly useful for game designers as a reference for what other designers throw at players in the variety and complexity of puzzles throughout a game.