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  • In my first and previous post in this game dev log entry, I had written that I wanted to do a game which was a collection of simple retro games. Unity released a new major release (2019.3) while I was putting the initial project together, and I…

  • Well, I'm making a game . I'm spending the next few weeks on making a small game to showcase the gamedev log feature on tsumea where any member can create a game entry and other members can post journal posts with art, music or just development…

  • Just a test #2. Still working on the new section.

  • So, I got a Commodore 64 when I was in the 4th grade. It came bundled with a Rolf Harris picture building program on casette tape which never loaded properly but from what I could tell by its box cover, you could build pictures from a selection…

  • Yes, the site looks very different and I've had to prematurely switch to this new theme that I'm working on for a few reasons, the main one is that changing certain aspects of the site to fit the new theme will affect how the old one looks for…

  • (this is just a test, please ignore this entry)

    Here is some of my old work.. the first pic is of a 3d model of a human head I was working on about 2 years ago in 3dsmax, using nurbs. If I had to do it again, I wouldn't model a head with…

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Submitted by souri on
Forum

http://www.stalker-game.com/index.php?t=gallery&rnd=8724

Check out the screenshots of this game.. It's looking awesome! Definately one to look out for.

Incidently, I was thinking about writing a tutorial on creating low polygon trees and shrubbery - using references on the different types of models seen in various games, but looking at these screenshots, you can see that low polygon trees are becoming a thing of the past.. trees and shrubs are certainly looking much more interesting and are starting to look more real, and appear to have volume ! [:)] (hey, it wasn't long ago when trees were two disecting planes with a tree texture stamped on it!).. [8)]

Submitted by Meatex Salami on Thu, 07/11/02 - 6:56 PM Permalink

Pretty nice
although when i looked at the ut2 trees in the demo they looked pretty simple. Also the trees in that game may just use some clever trick to make them look complex.

Bloody hell its a giant harmonica!

Submitted by Fluffy CatFood on Fri, 08/11/02 - 12:55 AM Permalink

Stalker looks mighty nice, cant wait for it.
Souri definatly write a tut for trees, thats one thing I've never tried my hand at, in-fact I'll take a shot at making a tree tonight. Stalker uses normal maps doesnt it? If anyone has any tuts or info making them, post it here, I know the basic principle, what I dont get is the whole edge loop thingy, I dont know what they are. If somone could explain them in terms a moron can understand that would be great :)

Lead paint: delicious but deadly!

Submitted by souri on Sun, 10/11/02 - 11:17 AM Permalink

I don't think I'll make a tutorial on that now. The games that are coming up now use so much more polygons for trees that it's really up to the modeller has the freedom to come up with many creative ways to get them to look like they do.
I kinda get thefeeling though that we're gonna see a lot more 'forest' levels in games.. I mean, you can do probably 4 types of trees, and 4 types of grass and shrubs - and wala.. instant forest.

Posted by souri on
Forum

http://www.stalker-game.com/index.php?t=gallery&rnd=8724

Check out the screenshots of this game.. It's looking awesome! Definately one to look out for.

Incidently, I was thinking about writing a tutorial on creating low polygon trees and shrubbery - using references on the different types of models seen in various games, but looking at these screenshots, you can see that low polygon trees are becoming a thing of the past.. trees and shrubs are certainly looking much more interesting and are starting to look more real, and appear to have volume ! [:)] (hey, it wasn't long ago when trees were two disecting planes with a tree texture stamped on it!).. [8)]


Submitted by Meatex Salami on Thu, 07/11/02 - 6:56 PM Permalink

Pretty nice
although when i looked at the ut2 trees in the demo they looked pretty simple. Also the trees in that game may just use some clever trick to make them look complex.

Bloody hell its a giant harmonica!

Submitted by Fluffy CatFood on Fri, 08/11/02 - 12:55 AM Permalink

Stalker looks mighty nice, cant wait for it.
Souri definatly write a tut for trees, thats one thing I've never tried my hand at, in-fact I'll take a shot at making a tree tonight. Stalker uses normal maps doesnt it? If anyone has any tuts or info making them, post it here, I know the basic principle, what I dont get is the whole edge loop thingy, I dont know what they are. If somone could explain them in terms a moron can understand that would be great :)

Lead paint: delicious but deadly!

Submitted by souri on Sun, 10/11/02 - 11:17 AM Permalink

I don't think I'll make a tutorial on that now. The games that are coming up now use so much more polygons for trees that it's really up to the modeller has the freedom to come up with many creative ways to get them to look like they do.
I kinda get thefeeling though that we're gonna see a lot more 'forest' levels in games.. I mean, you can do probably 4 types of trees, and 4 types of grass and shrubs - and wala.. instant forest.