I'm in for now, I'll be doing it in spare time at work. I'm going to do Icarus if thats possible, if not I'll post what I get done anyway.benny_s2007-07-05 20:34:05
SubD poly modelling is soooOOoooOoo 2004 :)
but seriously, get aquainted with mudbox or zbrush, and start with a base mesh WAY more simple than what you've got.
It doesnt have to be any more complicated than this
Infact, the more simple the base mesh the better, as it will allow you to more easily fix up any proportion issues further down the track.
Once you've got a super cool sculpt, take it out of zbrush or mudbox and retopo the heck out of it. You can come out the end with an Animation ready SubD mesh(like what you're working on here) 5x faster and looking even better because the process is more fluid and organic. You wont be thinking about technical crap like how to quad your mesh for deformation/smoothing till AFTER you've got an awesome piece of work - technical thinking and creativity dont mix at all!
just some food for thought :)
I dig what you've got so far, his head and neck look great!
My concept and mesh so far
awesome, I cant upload imagesbenny_s2007-07-08 16:47:43