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3D Artists for Team Bondi

  • In my first and previous post in this game dev log entry, I had written that I wanted to do a game which was a collection of simple retro games. Unity released a new major release (2019.3) while I was putting the initial project together, and I…

  • Well, I'm making a game . I'm spending the next few weeks on making a small game to showcase the gamedev log feature on tsumea where any member can create a game entry and other members can post journal posts with art, music or just development…

  • Just a test #2. Still working on the new section.

  • So, I got a Commodore 64 when I was in the 4th grade. It came bundled with a Rolf Harris picture building program on casette tape which never loaded properly but from what I could tell by its box cover, you could build pictures from a selection…

  • Yes, the site looks very different and I've had to prematurely switch to this new theme that I'm working on for a few reasons, the main one is that changing certain aspects of the site to fit the new theme will affect how the old one looks for…

  • (this is just a test, please ignore this entry)

    Here is some of my old work.. the first pic is of a 3d model of a human head I was working on about 2 years ago in 3dsmax, using nurbs. If I had to do it again, I wouldn't model a head with…

I currently work for

Submitted by souri on




Team Bondi is an independent game development company based in Sydney, Australia. Headed up by Brendan McNamara and featuring a team of seasoned games professionals, Team Bondi will produce next-generation console titles.

We are offering a quality salary and lifestyle package to the right individuals.

We are looking for a talented 3D artists to join our Art Team to work on an upcoming next generation console titles.

If you think you can take on the challenge, drop us a line at art.jobs@teambondi.com



Required Experience

? Demonstrate techniques in modeling for both subdivision and texturing

? A good eye for detail and quality

? Strong communication and interpersonal skills

? Ability to work in a creative and collaborative environment

? A passion for creating and playing video games

Required Qualification

? A recognised art qualification

? Technical ability in the games industry, production or feature film experience

? Good knowledge of modeling and texturing

? High quality reel



Required Skills

? Work independently and or in a designated sub-team, producing art assets to the standard as required

? Complete assigned tasks within allocated time

? Assist in developing and documentation of new production guidelines where required

? Work and liaise with other department/colleagues where required to complete and or resolve art tasks

? Research and reference collation including on-site photo-shoot locally and or abroad where required

? perform software or tool application evaluation task where required

? Maintain strong communication link with the rest of the art team on operational issues

? Assist in familiarising new Artists to the Art production pipelines

? Participate in postmortems and other reviews to identify problems and potential solutionsSouri2007-07-24 23:23:45

Posted by souri on




Team Bondi is an independent game development company based in Sydney, Australia. Headed up by Brendan McNamara and featuring a team of seasoned games professionals, Team Bondi will produce next-generation console titles.

We are offering a quality salary and lifestyle package to the right individuals.

We are looking for a talented 3D artists to join our Art Team to work on an upcoming next generation console titles.

If you think you can take on the challenge, drop us a line at art.jobs@teambondi.com



Required Experience

? Demonstrate techniques in modeling for both subdivision and texturing

? A good eye for detail and quality

? Strong communication and interpersonal skills

? Ability to work in a creative and collaborative environment

? A passion for creating and playing video games

Required Qualification

? A recognised art qualification

? Technical ability in the games industry, production or feature film experience

? Good knowledge of modeling and texturing

? High quality reel



Required Skills

? Work independently and or in a designated sub-team, producing art assets to the standard as required

? Complete assigned tasks within allocated time

? Assist in developing and documentation of new production guidelines where required

? Work and liaise with other department/colleagues where required to complete and or resolve art tasks

? Research and reference collation including on-site photo-shoot locally and or abroad where required

? perform software or tool application evaluation task where required

? Maintain strong communication link with the rest of the art team on operational issues

? Assist in familiarising new Artists to the Art production pipelines

? Participate in postmortems and other reviews to identify problems and potential solutionsSouri2007-07-24 23:23:45