Hi all... this is the first time that ive posted anything, but ive decided that i might have time to enter this comp after all (hopefully). Anyway, here is a bit of a spiel for my character...
He is a boss-type (although starting to look more like a 2nd in command) mysterious character that i think could fit into either resident evil or silent hill. He is a satanic cult leader (i call him Kult!!!) who works out how to gain control over the terror around him (whether it is the mutations and zombies in racoon city or the nightmares of silent hill). I started modelling him the other day, currently at about 7000 polys and will hopefully get a chance to finish him this week at the poly count of 8000-8500 (and on with the unwrap and texture). I will send in a screenshot or 2 this week.
Here is some images of my character... Im just about finished unwrapping and will start texturing tonight. Hopefully i will finish in time, I am pretty busy with other things, oh well! Poly count is 8226.
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/pk/20049804916_pk_backbody.jpg"]pk_backbody.jpg[/url]
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[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/pk/20049805012_pk_kult.jpg"]pk_kult.jpg[/url]
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[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/pk/20049805037_pk_kult2.jpg"]pk_kult2.jpg[/url]
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[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/pk/2004980510_pk_perspectivebody…"]pk_perspectivebody.jpg[/url]
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Ive just started texturing my character,i have also attached the unwrap(2x512). I also have increase the count to 8324,as I have put in eyeballs that will be animated, as the rest of the head is set up for lipsyncing/expressions.
Moonunit, addressing your comment on if it is 'survival horror'. In survival horror games there are more than just the creatures that you kill or kill you, but there are other human or human-like characters that you interact with or turn into some huge creature that you end up killing. This is my character, who is the mysterious type character that mutates or 'whatever' later in the game. At the moment, scare factor is probably minimal but hopefully you will see what I have in mind once it is textured (if i get it done on time).
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/pk/20049903037_pk_unwrap1.jpg"]pk_unwrap1.jpg[/url]
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[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/pk/20049903128_pk_unwrap2.jpg"]pk_unwrap2.jpg[/url]
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Here is 'kult' pretty much done, i will send in the proper submission requirements tomorrow, here are a couple of renders til then...hopefully he is scary enough!
Insert Image: [img]http://www.sumea.com.au/forum/attached/pk/20049152627_perspectivekult.j…]
Insert Image: [img]http://www.sumea.com.au/forum/attached/pk/20049152714_fsbkult.jpg[/img]
im done... total polycount ended up being 8328. I know i probably could have used my space in the unwrap a bit better.
I also used the alpha channel of the tga maps in the opacity slot. In the screenshots the opacity shows up as white. But you can see how it looks in the renders that i sent yesterday.
Insert Image: [img]http://www.sumea.com.au/forum/attached/pk/200491522386_pk1.jpg[/img]
Insert Image: [img]http://www.sumea.com.au/forum/attached/pk/2004915223827_pk2.jpg[/img]
Insert Image: [img]http://www.sumea.com.au/forum/attached/pk/2004915223846_pk3.jpg[/img]
Insert Image: [img]http://www.sumea.com.au/forum/attached/pk/200491522392_pk4.jpg[/img]
Insert Image: [img]http://www.sumea.com.au/forum/attached/pk/2004915223917_pk5.jpg[/img]
Insert Image: [img]http://www.sumea.com.au/forum/attached/pk/2004915223931_pk6.jpg[/img]
Insert Image: [img]http://www.sumea.com.au/forum/attached/pk/2004915223946_pk7.jpg[/img]
holy hell good luck with this, theres like less then a week left!! :O