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Sumea Challenge #8 ? XY01

Submitted by XY01 on

Awsome, sounds like a great breif. Just so happens i was lucky enough to find a capcom concept art book at the market not long ago which should help. This will be my first sumea modelling challenge and judging by the past ones it looks that the standards are pretty high so I'm looking forward to seeing what everyone comes up with.
Good luck everyone and happy modelling.
*will post concepts soon*

Submitted by XY01 on Mon, 05/06/06 - 11:14 AM Permalink

Been doing some late night scribbling and came up with a female fighter with a bit of a medium armour knight feel to her. She has large blades attached to her elbow plateing and a long thin cape like thing of plate mail down her back. She would be a close range melee type with mainly upper body combo's, hence the heavy armour and elbow blades. Any ideas thoughts and crits welcomed. :)

http://allyoucanupload.webshots.com/viewimage?imageID=17973743448454454… [IMG]http://aycu18.webshots.com/image/1497/1797374344845445419_th.jpg[/IMG]

Submitted by XY01 on Tue, 22/08/06 - 7:16 AM Permalink

Hey,
After giving my first concept a go I figured it was going to be kind of hard to get the detail i wanted with the poly limit so i decided to go for a different approach.

So I developed a concept for a tribal warrior with some heavy body mods like large spikes, big plugs and a few tattoos. From my knowledge a lot of the pacific tribal warriors dress was about scaring off the enemy so the aim was to make this guy look traditional and believable as well as pushing the limits of realit and making him a scary adversary.

Any suggestions are appreciated, especially to do with topology im really trying to work on my layout.

[IMG]http://i100.photobucket.com/albums/m6/xb_r_a_dx/sumeacharlineart.jpg[/I…]

[IMG]http://i100.photobucket.com/albums/m6/xb_r_a_dx/sumeacharcolourtest.jpg…]

[IMG]http://i100.photobucket.com/albums/m6/xb_r_a_dx/Modeldraft.jpg[/IMG]

Posted by XY01 on

Awsome, sounds like a great breif. Just so happens i was lucky enough to find a capcom concept art book at the market not long ago which should help. This will be my first sumea modelling challenge and judging by the past ones it looks that the standards are pretty high so I'm looking forward to seeing what everyone comes up with.
Good luck everyone and happy modelling.
*will post concepts soon*


Submitted by XY01 on Mon, 05/06/06 - 11:14 AM Permalink

Been doing some late night scribbling and came up with a female fighter with a bit of a medium armour knight feel to her. She has large blades attached to her elbow plateing and a long thin cape like thing of plate mail down her back. She would be a close range melee type with mainly upper body combo's, hence the heavy armour and elbow blades. Any ideas thoughts and crits welcomed. :)

http://allyoucanupload.webshots.com/viewimage?imageID=17973743448454454… [IMG]http://aycu18.webshots.com/image/1497/1797374344845445419_th.jpg[/IMG]

Submitted by XY01 on Tue, 22/08/06 - 7:16 AM Permalink

Hey,
After giving my first concept a go I figured it was going to be kind of hard to get the detail i wanted with the poly limit so i decided to go for a different approach.

So I developed a concept for a tribal warrior with some heavy body mods like large spikes, big plugs and a few tattoos. From my knowledge a lot of the pacific tribal warriors dress was about scaring off the enemy so the aim was to make this guy look traditional and believable as well as pushing the limits of realit and making him a scary adversary.

Any suggestions are appreciated, especially to do with topology im really trying to work on my layout.

[IMG]http://i100.photobucket.com/albums/m6/xb_r_a_dx/sumeacharlineart.jpg[/I…]

[IMG]http://i100.photobucket.com/albums/m6/xb_r_a_dx/sumeacharcolourtest.jpg…]

[IMG]http://i100.photobucket.com/albums/m6/xb_r_a_dx/Modeldraft.jpg[/IMG]