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Sumea Challenge #7 - XYZ

Submitted by xyz on

I think I will work on my own concept for the Covert sniper character.
Here is a concept image.

[img]http://www.sumea.com.au/forum/attached/xyz/200543222237_sniper_concept_…]

Submitted by palantir on Wed, 06/04/05 - 11:59 AM Permalink

Nice concept ? though I must say it doesn?t particularly strike me as being futuristic.
It makes me think more of an urban warfare type character.

Still, I suppose if you incorporated a modern urban look into the futuristic genre you?d get something quite unique?

Submitted by xyz on Sun, 05/06/05 - 2:15 AM Permalink

I have been spending too much time trying to survive lately. Now thats on track I am going to finish this comp. here is yet another concept which I have started to model.

He is still the sniper, I thought way too much about this concept.
Basically I decided that he is going to have the legs of a cat, which are grafted onto his torso(might use the direct x fur shader?). He also sports an oversized shoulder guard and a helmet which covers one eye. His camo will reflect a cat mixed with a final fantasy character.

maybe no tail, but a cape which has balance elements.

now to the model, for sure.

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/xyz/20056415039_ff02.jpg"]ff02.jpg[/url]
19.19 KB
[img]http://www.sumea.com.au/forum/attached/xyz/20056415039_ff02.jpg[/img]

Submitted by conundrum on Sun, 05/06/05 - 4:45 AM Permalink

if you are going for animation (i'm not sure if the unreal engine needs facial animation capabilities) i'd suggest improving the edgeloops. right now it looks a lot like a grid which will cause a lot problems when animating, try finding some examples of top artists work and see how they construct the face. even looking at anatomical images of muscle structures in the face will give you a good idea of where to place edgeloops. its an interesting concept though and it'll be good to see how it develops

Submitted by xyz on Wed, 08/06/05 - 2:51 AM Permalink

I had a look and understand now what was wrong.

I am not sure if I need to but for the sake of
the exercise I am going to remodel the head using
splines to trace over the original mesh in more
suitable curves. Hope this doesn't up the poly count?

This is the model with the bad edge loops.

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/xyz/2005672455_ff_side.jpg"]ff_side.jpg[/url]
7.63 KB
[img]http://www.sumea.com.au/forum/attached/xyz/2005672455_ff_side.jpg[/img]

Submitted by Kezza on Thu, 16/06/05 - 2:46 AM Permalink

quote:Originally posted by conundrum

if you are going for animation (i'm not sure if the unreal engine needs facial animation capabilities) i'd suggest improving the edgeloops. right now it looks a lot like a grid which will cause a lot problems when animating, try finding some examples of top artists work and see how they construct the face. even looking at anatomical images of muscle structures in the face will give you a good idea of where to place edgeloops. its an interesting concept though and it'll be good to see how it develops

Posted by xyz on

I think I will work on my own concept for the Covert sniper character.
Here is a concept image.

[img]http://www.sumea.com.au/forum/attached/xyz/200543222237_sniper_concept_…]


Submitted by palantir on Wed, 06/04/05 - 11:59 AM Permalink

Nice concept ? though I must say it doesn?t particularly strike me as being futuristic.
It makes me think more of an urban warfare type character.

Still, I suppose if you incorporated a modern urban look into the futuristic genre you?d get something quite unique?

Submitted by xyz on Sun, 05/06/05 - 2:15 AM Permalink

I have been spending too much time trying to survive lately. Now thats on track I am going to finish this comp. here is yet another concept which I have started to model.

He is still the sniper, I thought way too much about this concept.
Basically I decided that he is going to have the legs of a cat, which are grafted onto his torso(might use the direct x fur shader?). He also sports an oversized shoulder guard and a helmet which covers one eye. His camo will reflect a cat mixed with a final fantasy character.

maybe no tail, but a cape which has balance elements.

now to the model, for sure.

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/xyz/20056415039_ff02.jpg"]ff02.jpg[/url]
19.19 KB
[img]http://www.sumea.com.au/forum/attached/xyz/20056415039_ff02.jpg[/img]

Submitted by conundrum on Sun, 05/06/05 - 4:45 AM Permalink

if you are going for animation (i'm not sure if the unreal engine needs facial animation capabilities) i'd suggest improving the edgeloops. right now it looks a lot like a grid which will cause a lot problems when animating, try finding some examples of top artists work and see how they construct the face. even looking at anatomical images of muscle structures in the face will give you a good idea of where to place edgeloops. its an interesting concept though and it'll be good to see how it develops

Submitted by xyz on Wed, 08/06/05 - 2:51 AM Permalink

I had a look and understand now what was wrong.

I am not sure if I need to but for the sake of
the exercise I am going to remodel the head using
splines to trace over the original mesh in more
suitable curves. Hope this doesn't up the poly count?

This is the model with the bad edge loops.

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/xyz/2005672455_ff_side.jpg"]ff_side.jpg[/url]
7.63 KB
[img]http://www.sumea.com.au/forum/attached/xyz/2005672455_ff_side.jpg[/img]

Submitted by Kezza on Thu, 16/06/05 - 2:46 AM Permalink

quote:Originally posted by conundrum

if you are going for animation (i'm not sure if the unreal engine needs facial animation capabilities) i'd suggest improving the edgeloops. right now it looks a lot like a grid which will cause a lot problems when animating, try finding some examples of top artists work and see how they construct the face. even looking at anatomical images of muscle structures in the face will give you a good idea of where to place edgeloops. its an interesting concept though and it'll be good to see how it develops