The other concepts are great but i think, just to make it more challenging for myself, i'll make up my own. Hopefuuly i'll start working on it sometime soon
Update
[img]http://www.sumea.com.au/forum/attached/conundrum/2005419224238_Wip-Rend…]
well, there wasn't much of a response on the last idea and i wasn't sold on it either so i've changed my mind. i'm going to just do conceptual work as i model and see what i come up with, this is the start of the torso so far, i think the stomach is a bit too narrow though. any c&c is much appreciated
[img]http://www.sumea.com.au/forum/attached/conundrum/2005413105711_Wip-01.j…]
thanks for the reply fire, yeah, i know what you mean about it being too modern. At this stage i think i'll do a stealth based character. i'm at 1700 tris for this, but thats including polys under the suit which i will either use if i change my mind or cull later on, plus i need to clean up the shoulders a bit.
[img]http://www.sumea.com.au/forum/attached/conundrum/20054147344_Wip-02.jpg…]
thanks,
this is the base of the model completed though its only 2074 tris so i'm going to model a head. i'll then decide whether i'll keep the helmet with a slit or remove it altogether.
[img]http://www.sumea.com.au/forum/attached/conundrum/2005415222745_Wip-03.j…]
thanks, not sure just yet, but seeing as he's stealth i'll try and go for that look. another update, just more experimentation, i'm beginning to like it. 2035 tris
[img]http://www.sumea.com.au/forum/attached/conundrum/20054177222_Wip-04.jpg…]
yeah i think accesories are the way to go, especially as i have only used a bit more than half the available poly count.
just a pretty render with a little bit of progress
[img]http://www.sumea.com.au/forum/attached/conundrum/2005417112825_Wip-Rend…]
going well :)
in terms of design, it reminded me of The Fury from metal gear solid 3 and the Tesla Trooper from Red Alert 2; here's some pic links for ideas:
http://www.cnc-source.com/gallery/data/media/35/SovietTeslaTrooper_2.jpg
http://www.cnc-source.com/gallery/data/media/35/tesla.jpg
http://www.konami.jp/gs/game/mgs3/english/pic/chara_fury_pic.gif
enjoy [:D]
thanks for the replies, those links should be handy as a reference.
just a bit more progress, i was looking through some of curtins designs and was inspired to do something weird with a helmet and this is the result. i actually quite like it and it means i only have to model the lower part of his face[:)]. its sitting at 2165 tris
[img]http://www.sumea.com.au/forum/attached/conundrum/200541943228_Wip-Rende…]
thanks, i really like your heavy soldier concept so if i can finish this in time i'm going to have a shot at that. this is the head completed, i'm going to start the texturing now and add in accesories as i think they're needed. its sitting at 2471 tris
[img]http://www.sumea.com.au/forum/attached/conundrum/2005419224238_Wip-Rend…]
thanks for the replies
wizend: i guess it'll be up to the texture to make him a bit more futuristic unless i can come come up with some decent fodder for my polycount. his helmet will definately have glowy bits
malus: yeah, you are right, i just need to work out what i'm going to use them for. probably developing the legs and torso a bit further with muscle definition and some more loops for deformation.
thanks for the replies.
palantir: thanks for the suggestion, but i think i'll keep his head hidden because i like the hooded look
bunny: i've altered the proportions so they should be better now, thanks for the tip
this is my latest progress, i pretty much just added junk and put some armour around the the thighs because i was beginning to dislike the skinniness (and what was mentioned above). its at 2992 tris so ive still got 500, ill probably use them to smooth some stuff out.
(edit) after looking at it i'll definately need to fleshout the upper thigh region, especially at the back.
[img]http://www.sumea.com.au/forum/attached/conundrum/200542211484_5Comp7.jp…]
thanks for the replies,
after reading kezza's post and thinking about my model i came up with an idea. seeing as its a stealth, light character i thought that a good addition for speed would be a horizontal rocket pack, so its not for flying, just moving quickly along the ground. considering how i'd already designed him it fitted well. so i've mocked a pose and comped in some smoke (from kezza's weapon post). basically he crouches and the little vent in his back gives him thrust. he can control the steering flaps using the two joysticks i mounted to his jetpack.
[img]http://www.sumea.com.au/forum/attached/conundrum/200542491541_Burn.jpg[…]
ive decided to go for a "human explorers lost on mars" theme (probably in support or possibly heavy). i was inspired by the frazetta i posted in the ref section. this is very quick and ill do most of my concept work through testing once i have my basic model completed. i'm going for a 60's look and feel to it. i'll post the model sometime soon.
[img]http://www.sumea.com.au/forum/attached/conundrum/200541153657_Spaceman-…]