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Tools and Gameplay Programmers for Team Bondi

  • In my first and previous post in this game dev log entry, I had written that I wanted to do a game which was a collection of simple retro games. Unity released a new major release (2019.3) while I was putting the initial project together, and I…

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I currently work for

Submitted by souri on




Team Bondi is an independent game development company based in Sydney, Australia. Headed up by Brendan McNamara and featuring a team of seasoned games professionals, Team Bondi will produce next-generation console titles.



We are offering a quality salary and lifestyle package to the right individuals.



Gameplay Programmer

We are looking for a talented programmer to join our Gameplay team, using technology to create next-gen entertainment through player control, world integration, mission creation and story integration.



Required Experience

- 2+ years video games industry experience

- Proven track record in developing code on released projects

- A passion for how a game feels, as well as how it's coded



Required Qualification

- Proficient in C++

- B.Sc. Degree in Computer Science or equivalent



Required Skills

- Controlling animated characters

- Physically-modeled environments

- User interface (Flash experience beneficial)

- Mission scripting

- Game progression logic



If you think you can take on the challenge, drop us a line at code.jobs@teambondi.com



Tools Programmer



We are looking for an exceptionally talented Tools Programmer to assist in developing and maintaining our tool chain. The tools team is building the software to create the game that will be used by more than 100 employees: artists, programmers and designers.



Required Experience

- Commercial C++ and Windows programming

- Sound knowledge of tools development

- Knowledge of the Maya API beneficial

- Good communication skills

- Experience working with XML

- Video games industry experience



Required Qualification

- Strong architecture, documentation and design skills

- Expert in C++

- B.Sc. Degree in Computer Science, or equivalent



Required Skills

- World generation and resource placement tools to facilitate the design and development of a game world

- Maya exporters to process art resources to game in a usable form

- Maya plugins to aid the art work creation pipeline

- Batch resource processing tools





If you think you can take on the challenge, drop us a line at code.jobs@teambondi.comSouri2007-07-24 23:31:57

Posted by souri on




Team Bondi is an independent game development company based in Sydney, Australia. Headed up by Brendan McNamara and featuring a team of seasoned games professionals, Team Bondi will produce next-generation console titles.



We are offering a quality salary and lifestyle package to the right individuals.



Gameplay Programmer

We are looking for a talented programmer to join our Gameplay team, using technology to create next-gen entertainment through player control, world integration, mission creation and story integration.



Required Experience

- 2+ years video games industry experience

- Proven track record in developing code on released projects

- A passion for how a game feels, as well as how it's coded



Required Qualification

- Proficient in C++

- B.Sc. Degree in Computer Science or equivalent



Required Skills

- Controlling animated characters

- Physically-modeled environments

- User interface (Flash experience beneficial)

- Mission scripting

- Game progression logic



If you think you can take on the challenge, drop us a line at code.jobs@teambondi.com



Tools Programmer



We are looking for an exceptionally talented Tools Programmer to assist in developing and maintaining our tool chain. The tools team is building the software to create the game that will be used by more than 100 employees: artists, programmers and designers.



Required Experience

- Commercial C++ and Windows programming

- Sound knowledge of tools development

- Knowledge of the Maya API beneficial

- Good communication skills

- Experience working with XML

- Video games industry experience



Required Qualification

- Strong architecture, documentation and design skills

- Expert in C++

- B.Sc. Degree in Computer Science, or equivalent



Required Skills

- World generation and resource placement tools to facilitate the design and development of a game world

- Maya exporters to process art resources to game in a usable form

- Maya plugins to aid the art work creation pipeline

- Batch resource processing tools





If you think you can take on the challenge, drop us a line at code.jobs@teambondi.comSouri2007-07-24 23:31:57