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Normal-mapped Environment Model Tips

  • In my first and previous post in this game dev log entry, I had written that I wanted to do a game which was a collection of simple retro games. Unity released a new major release (2019.3) while I was putting the initial project together, and I…

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    Here is some of my old work.. the first pic is of a 3d model of a human head I was working on about 2 years ago in 3dsmax, using nurbs. If I had to do it again, I wouldn't model a head with…

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Submitted by souri on
Forum

Hey, I saw this on Polycount..

quote:Kevin 'Rorshach' Johnstone, an artist at Epic, has taken the time to show us his recipe for high poly normal-mapped environment model sauce. Want to know what goes into a typical Gears of War style environment piece? Here's your chance to find out.

[url="http://boards.polycount.net/showflat.php?Cat=0&Number=91531&an=0&page=0…"]It's a must read for anyone who's into normal mapping[/url] (which should be a lot of you!!) Lots of tips and pics there..

Submitted by eightbitnasty on Wed, 04/01/06 - 4:38 AM Permalink

Pretty intersting.. the art style isn't really my cup of tea but I can still respect it.

Submitted by Djenx on Thu, 05/01/06 - 10:06 PM Permalink

Thanks for the link Souri.

I'll have to go over this again once i have a graphics card that supports normal mapping, damn shader models[V]

Posted by souri on
Forum

Hey, I saw this on Polycount..

quote:Kevin 'Rorshach' Johnstone, an artist at Epic, has taken the time to show us his recipe for high poly normal-mapped environment model sauce. Want to know what goes into a typical Gears of War style environment piece? Here's your chance to find out.

[url="http://boards.polycount.net/showflat.php?Cat=0&Number=91531&an=0&page=0…"]It's a must read for anyone who's into normal mapping[/url] (which should be a lot of you!!) Lots of tips and pics there..


Submitted by eightbitnasty on Wed, 04/01/06 - 4:38 AM Permalink

Pretty intersting.. the art style isn't really my cup of tea but I can still respect it.

Submitted by Djenx on Thu, 05/01/06 - 10:06 PM Permalink

Thanks for the link Souri.

I'll have to go over this again once i have a graphics card that supports normal mapping, damn shader models[V]