Hey, I saw this on Polycount..
quote:Kevin 'Rorshach' Johnstone, an artist at Epic, has taken the time to show us his recipe for high poly normal-mapped environment model sauce. Want to know what goes into a typical Gears of War style environment piece? Here's your chance to find out.
[url="http://boards.polycount.net/showflat.php?Cat=0&Number=91531&an=0&page=0…"]It's a must read for anyone who's into normal mapping[/url] (which should be a lot of you!!) Lots of tips and pics there..
Pretty intersting.. the art style isn't really my cup of tea but I can still respect it.