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Jobs at Krome Studios

  • In my first and previous post in this game dev log entry, I had written that I wanted to do a game which was a collection of simple retro games. Unity released a new major release (2019.3) while I was putting the initial project together, and I…

  • Well, I'm making a game . I'm spending the next few weeks on making a small game to showcase the gamedev log feature on tsumea where any member can create a game entry and other members can post journal posts with art, music or just development…

  • Just a test #2. Still working on the new section.

  • So, I got a Commodore 64 when I was in the 4th grade. It came bundled with a Rolf Harris picture building program on casette tape which never loaded properly but from what I could tell by its box cover, you could build pictures from a selection…

  • Yes, the site looks very different and I've had to prematurely switch to this new theme that I'm working on for a few reasons, the main one is that changing certain aspects of the site to fit the new theme will affect how the old one looks for…

  • (this is just a test, please ignore this entry)

    Here is some of my old work.. the first pic is of a 3d model of a human head I was working on about 2 years ago in 3dsmax, using nurbs. If I had to do it again, I wouldn't model a head with…

I currently work for

Submitted by souri on
Forum

Character Modeller

Required to create high quality 3D character models, as outlined in concept material. Ability to texture, advantageous.

Requirements:
Experience using 3D Studio Max, Maya or equivalent.
Games experience preferred.

Concept Artists

Required to work with the design team to create and refine visual concepts. Express concepts in 2D using traditional materials and/or in electronic form, and communicate concepts to 3D art team? supervise and critique development of 3D assets

Requirements:

? Ability to sketch characters, environments and objects from a design brief.
? Ability to use computer-based tools for generating 2D art assets (Photoshop, etc.).
? Interest in game genres (sci-fi, fantasy, comics, etc).

Applications for Concept Artist and Character Modeller positions must be accompanied by examples of recent work. Applications can be sent to:

Human Resources Manager

Krome Studios
Po Box 1639
Fortitude Valley Qld 4006

Quality Assurance Manager

Required to manage the Quality Assurance Team, and assign tasks to ensure the game is tested thoroughly. Other duties include, Creating comprehensive reports for management, including bug counts, comparative analyses etc, and developing working test plans with Lead Testers for each game project.

Requirements:

? At least four years test experience, or demonstrated equivalent ability
? Experience building and managing a test team, or demonstrated equivalent
? Obsessive detail orientation
? Ability to prepare specifications and / or create tools
? Experience with managing a daily build

Applications can be emailed to humanresources@kromestudios.com

Posted by souri on
Forum

Character Modeller

Required to create high quality 3D character models, as outlined in concept material. Ability to texture, advantageous.

Requirements:
Experience using 3D Studio Max, Maya or equivalent.
Games experience preferred.

Concept Artists

Required to work with the design team to create and refine visual concepts. Express concepts in 2D using traditional materials and/or in electronic form, and communicate concepts to 3D art team? supervise and critique development of 3D assets

Requirements:

? Ability to sketch characters, environments and objects from a design brief.
? Ability to use computer-based tools for generating 2D art assets (Photoshop, etc.).
? Interest in game genres (sci-fi, fantasy, comics, etc).

Applications for Concept Artist and Character Modeller positions must be accompanied by examples of recent work. Applications can be sent to:

Human Resources Manager

Krome Studios
Po Box 1639
Fortitude Valley Qld 4006

Quality Assurance Manager

Required to manage the Quality Assurance Team, and assign tasks to ensure the game is tested thoroughly. Other duties include, Creating comprehensive reports for management, including bug counts, comparative analyses etc, and developing working test plans with Lead Testers for each game project.

Requirements:

? At least four years test experience, or demonstrated equivalent ability
? Experience building and managing a test team, or demonstrated equivalent
? Obsessive detail orientation
? Ability to prepare specifications and / or create tools
? Experience with managing a daily build

Applications can be emailed to humanresources@kromestudios.com