Character Modeller
Required to create high quality 3D character models, as outlined in concept material. Ability to texture, advantageous.
Requirements:
Experience using 3D Studio Max, Maya or equivalent.
Games experience preferred.
Concept Artists
Required to work with the design team to create and refine visual concepts. Express concepts in 2D using traditional materials and/or in electronic form, and communicate concepts to 3D art team? supervise and critique development of 3D assets
Requirements:
? Ability to sketch characters, environments and objects from a design brief.
? Ability to use computer-based tools for generating 2D art assets (Photoshop, etc.).
? Interest in game genres (sci-fi, fantasy, comics, etc).
Applications for Concept Artist and Character Modeller positions must be accompanied by examples of recent work. Applications can be sent to:
Human Resources Manager
Krome Studios
Po Box 1639
Fortitude Valley Qld 4006
Quality Assurance Manager
Required to manage the Quality Assurance Team, and assign tasks to ensure the game is tested thoroughly. Other duties include, Creating comprehensive reports for management, including bug counts, comparative analyses etc, and developing working test plans with Lead Testers for each game project.
Requirements:
? At least four years test experience, or demonstrated equivalent ability
? Experience building and managing a test team, or demonstrated equivalent
? Obsessive detail orientation
? Ability to prepare specifications and / or create tools
? Experience with managing a daily build
Applications can be emailed to humanresources@kromestudios.com