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3D Game Artist Opening at Zero One Animation

  • In my first and previous post in this game dev log entry, I had written that I wanted to do a game which was a collection of simple retro games. Unity released a new major release (2019.3) while I was putting the initial project together, and I…

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    Here is some of my old work.. the first pic is of a 3d model of a human head I was working on about 2 years ago in 3dsmax, using nurbs. If I had to do it again, I wouldn't model a head with…

I currently work for

Submitted by souri on

Submitted by Brad May



Zero One Animation is looking for 3D Studio Max Game artists with a variety of skills. Our projects range from game cinematics and assets to television and Film. These are full time positions in our studio in Collingwood, Melbourne, Australia. No professional experience in the industry is required though candidates who show ability and professional experience in the following fields will be given preference. Remuneration will be based on experience with a review three months after signing. There will be opportunities to move into our other areas for employees who show the ability and desire to work on high end projects.



The ideal candidate will display a good knowledge in one or more of the following areas:



Modelling low poly Props and Environments

Texturing for current and next-gen games

Animation

Rigging

Skinning



Strong organizational skills and the ability to work in a team are important.



Please send a brief email with the job title above in the subject outlining your professional goals and a bit about yourself to:



jobs@zerooneanimation.com

Posted by souri on

Submitted by Brad May



Zero One Animation is looking for 3D Studio Max Game artists with a variety of skills. Our projects range from game cinematics and assets to television and Film. These are full time positions in our studio in Collingwood, Melbourne, Australia. No professional experience in the industry is required though candidates who show ability and professional experience in the following fields will be given preference. Remuneration will be based on experience with a review three months after signing. There will be opportunities to move into our other areas for employees who show the ability and desire to work on high end projects.



The ideal candidate will display a good knowledge in one or more of the following areas:



Modelling low poly Props and Environments

Texturing for current and next-gen games

Animation

Rigging

Skinning



Strong organizational skills and the ability to work in a team are important.



Please send a brief email with the job title above in the subject outlining your professional goals and a bit about yourself to:



jobs@zerooneanimation.com