Here's a character I made recently. Originally I was going to go for a very stylised texture but decided to go this way instead. I think the character's done but I'm still throwing ideas around for the vehicle. It'll be based on an 80's sports car, something like the esprit turbo, but with a similar sci-fi twist. Anyways here he is, a kind of underworld courier:
[IMG]http://www.jacobleetai.com/cgchat/thread1/courierwip8.jpg[/IMG]
[IMG]http://www.jacobleetai.com/cgchat/thread1/courierwip9.jpg[/IMG]
edit: woops forgot the specs on this one [:I] - 2501 poly and a 512 tex without alpha
hehe Aven thanks.
The feet have been changed, not really worth an update tho. I used a measuring tape just to make sure [:)] I'm going for a racing style boot so expect them to be a tiny bit lady-like.
I'll start the car later this week or early next week. Can't believe the busiest time of the year for fun is also ending up to be my busiest time of year for work [}:)]
Thanks for the comments people [:)]
Makk you are right, there is a lot of black there, probably wouldn't work well in a brightly lit scene but I wanted to give it a real nasty shadowy look [:)]
Smeg this guy eats unicycles.
Also thanks Rod if you are reading, for the help with my last texture, I used a lot of those tips in this one. Cheers mate!
bumpity bump
Finally freed up some more time to work on this project. I'll try to get it all done by the 12th. I fixed the pants and made some other minor changes to the driver, they can be found at [URL]http://www.jacobleetai.com/html/courier.html[/URL] Still open for suggestions on this one.
Aven here are a couple of shots of the '86 Esprit that I've started to re-design. It's a black bulky POS, no? [:)] The target polycount is 3000 poly with decent detail for the driver's view, and probably 2 512 textures.
[IMG]http://www.jacobleetai.com/cgchat/thread1/86_Turbo_01.jpg[/IMG]
[IMG]http://www.jacobleetai.com/cgchat/thread1/86_Turbo_03.jpg[/IMG]
Instead of giving you guys a slow (and probably boring) drip feed of updates I'll wait until the models almost done.
I was hoping to finish the model on the weekend but it didn't happen. Mainly have to model the interior, and optimise it... a lot of the polys are just for baking shadows. Up at around 3000 poly as it stands.
[IMG]http://www.jacobleetai.com/cgchat/thread1/vehiclewip2.jpg[/IMG]
[IMG]http://www.jacobleetai.com/cgchat/thread1/vehiclewip3.jpg[/IMG]
Hey thanks Aven, I'm glad you think it's good so far. Yeah I'm going to bang it up as much as it takes to be POS-ish, I was thinking of covering some of it in house paint but maybe that's going too far :D
[IMG]http://www.jacobleetai.com/cgchat/thread1/vehiclewip4.jpg[/IMG]
Here's the interior, it looks pretty standard but I hope to make it a bit more interesting with the textures.
All's left to do is bang it up, uv it and texture it. And optimise it from 3443 polys to 3000 polys [xx(]
What are you planning to do with these models? Awesome work as usual!! I love the design on the boots, and all the detail work on the textures is great.. Had a look at the mesh for the character on your page, and it's modelled excellantly as well, same with the car.
I've noticed you've mentioned on your site that you're looking for work - if any local devs are hiring, they certainly wouldn't go wrong with a talent like yourself!! [:)].. I reckon if you put together a decent portfolio, you should be able to get in anywhere.
Well your texturing kicks absolute fucking arse. I can say without regret that you are one of the best texturers that I have seen.
I like the guy, but his feet are overall too small. They need to be fattened up and made a little longer. At the moment it looks like he could be pushed over very easily :)
Vehicle idea. Nuts to an Esprit man. Saw him and instantly thought of a black beast of death. Something like a Torana. He just needs a bulky POS to suit he's needs.
Damn nice texturing.