just wanted to get some hobby stuff out, so made this guy.
[img]http://server4.uploadit.org/files/271103-lokus_pose01.jpg[/img]
[img]http://server4.uploadit.org/files/271103-lokus_pose02.jpg[/img]
[img]http://server4.uploadit.org/files/271103-lokus_pose03.jpg[/img]
figure I may do some more little accessories, and do another iterative pass to improve the skin; Ideas? comments?
I think the abba dabbas lack volume, I think the entire abdomen looks a little glued on to be honest. Well, it especially looks weird in the lowest pictures. Maybe you could push some more verts into the geometry - define the mesh in that area so that the texture doesn't have to do all the work..
Break up that symmetry!!
Still looks good ;D
I think the thighs might be a bit short - but if he's supposed to be short, it's not all bad. Actually, from the side view, it might be the shins. His head is quite normally proportioned and his shoulders are 3 heads across, a normal proportion.
I dont think his neck is too long - but maybe his traps are underdeveloped considering how ripped he is. His hands look very wide in the side profile.
It's tought this one, some bits look fine, and then in other views other things seem in disproportion depending on what you're comparing it to.
Fantastic textures? All drawn yourself? The forearms really impressed me.
Jonathon: yah, a few people have been thrown off by that - not realising that his waist line starts lower than the cloth; anyways, did a few hours and here's what I happened on.
I tinkered a little this morning but got side tracked with accessories.
[img]http://server4.uploadit.org/files/291103-metal_appendage01.jpg[/img]
Overall nice job, though I do agree that the head is kind of strange. The profile is a little weak and the chin and jawline could do with some more accentuation. They seem to get lost slightly around the neck area. The forehead itslef seems a bit too big when compared to the size of the actual helmet.
The textures are very good though and you show a good understanding of anatomy. The only thing that bugs me is that the pectorals seem a bit ill defined. I'm only reacting to this in the front view though, on the side they seem very good. You could also perhaps define the collar bone a bit more. This would create a greater separation between the chest and neck area. Other than that, really good work on the muscles. I would hesitate to say that you could have more of a contrast in your tonal range, but then I understand that it's a stylistic descision. You've done a good job. Understated but very effective.
The lower body looks great. Very nice detailing on the pants and loincloth. It would be almost good to see more of these details in the upperbody in the form of jewlery or more tatoos.
OK, I'm finished.. good job :)
Really nice work on the skin there Joel. The way you've painted the skin is pretty cool, the muscles and lighting in the second shot look really well done. As for crits, it looks like he might have an excessive overbite or a thin lower lip, this may just be a personal preference tho.
Nice work!